diff options
author | Oliver McFadden <[email protected]> | 2007-05-08 19:22:15 +0000 |
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committer | Oliver McFadden <[email protected]> | 2007-05-08 19:22:15 +0000 |
commit | 313c4c2643e0bf0f52efc4924a395f107ed3a493 (patch) | |
tree | 33e11b798993f33604d8b3c1f6c3397bd37bdfbe /src/mesa/drivers/dri/r300/r300_render.c | |
parent | fbeae4f70c177ce55fa137f5e0ca5747e914140a (diff) |
r300: General render clean up; added some Doxygen documentation, too.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 99 |
1 files changed, 47 insertions, 52 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index e5c9c65124e..e6413fb8f63 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -26,8 +26,20 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* - * Authors: - * Nicolai Haehnle <[email protected]> + * \file + * + * \brief R300 Render (Vertex Buffer Implementation) + * + * The immediate implementation has been removed from CVS in favor of the vertex + * buffer implementation. + * + * When falling back to software TCL still attempt to use hardware + * rasterization. + * + * I am not sure that the cache related registers are setup correctly, but + * obviously this does work... Further investigation is needed. + * + * \author Nicolai Haehnle <[email protected]> */ #include "glheader.h" @@ -61,14 +73,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. extern int future_hw_tcl_on; -/********************************************************************** -* Hardware rasterization -* -* When we fell back to software TCL, we still try to use the -* rasterization hardware for rendering. -**********************************************************************/ - -static int r300_get_primitive_type(r300ContextPtr rmesa, GLcontext *ctx, int prim) +static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext *ctx, int prim) { int type=-1; @@ -113,7 +118,7 @@ static int r300_get_primitive_type(r300ContextPtr rmesa, GLcontext *ctx, int pri return type; } -int r300_get_num_verts(r300ContextPtr rmesa, int num_verts, int prim) +static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim) { int verts_off=0; @@ -180,11 +185,7 @@ int r300_get_num_verts(r300ContextPtr rmesa, int num_verts, int prim) return num_verts - verts_off; } -/* Immediate implementation has been removed from CVS. */ - -/* vertex buffer implementation */ - -static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_count, int type, int elt_size) +static void inline r300FireEB(r300ContextPtr rmesa, unsigned long addr, int vertex_count, int type, int elt_size) { int cmd_reserved = 0; int cmd_written = 0; @@ -239,7 +240,7 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_ } } -static void r300_render_vb_primitive(r300ContextPtr rmesa, +static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext *ctx, int start, int end, @@ -247,8 +248,8 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa, { int type, num_verts; - type=r300_get_primitive_type(rmesa, ctx, prim); - num_verts=r300_get_num_verts(rmesa, end-start, prim); + type=r300PrimitiveType(rmesa, ctx, prim); + num_verts=r300NumVerts(rmesa, end-start, prim); if(type<0 || num_verts <= 0)return; @@ -259,14 +260,14 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa, return; } r300EmitElts(ctx, rmesa->state.VB.Elts, num_verts, rmesa->state.VB.elt_size); - fire_EB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type, rmesa->state.VB.elt_size); + r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type, rmesa->state.VB.elt_size); }else{ r300EmitAOS(rmesa, rmesa->state.aos_count, start); fire_AOS(rmesa, num_verts, type); } } -GLboolean r300_run_vb_render(GLcontext *ctx, +static GLboolean r300RunRender(GLcontext *ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); @@ -304,7 +305,7 @@ GLboolean r300_run_vb_render(GLcontext *ctx, GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; - r300_render_vb_primitive(rmesa, ctx, start, start + length, prim); + r300RunRenderPrimitive(rmesa, ctx, start, start + length, prim); } reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); @@ -333,20 +334,16 @@ GLboolean r300_run_vb_render(GLcontext *ctx, int r300Fallback(GLcontext *ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - struct r300_fragment_program *rp = + struct r300_fragment_program *fp = (struct r300_fragment_program *) (char *)ctx->FragmentProgram._Current; - if (rp) { - if (!rp->translated) - r300_translate_fragment_shader(r300, rp); - - FALLBACK_IF(!rp->translated); + if (fp) { + if (!fp->translated) + r300_translate_fragment_shader(r300, fp); + FALLBACK_IF(!fp->translated); } - /* We do not do SELECT or FEEDBACK (yet ?) - * Is it worth doing them ? - */ FALLBACK_IF(ctx->RenderMode != GL_RENDER); FALLBACK_IF(ctx->Stencil._TestTwoSide && @@ -354,6 +351,14 @@ int r300Fallback(GLcontext *ctx) ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] || ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1])); + /* GL_COLOR_LOGIC_OP */ + FALLBACK_IF(ctx->Color.ColorLogicOpEnabled); + + /* GL_POINT_SPRITE_ARB, GL_POINT_SPRITE_NV */ + if (ctx->Extensions.NV_point_sprite || + ctx->Extensions.ARB_point_sprite) + FALLBACK_IF(ctx->Point.PointSprite); + if(!r300->disable_lowimpact_fallback){ /* GL_POLYGON_OFFSET_POINT */ FALLBACK_IF(ctx->Polygon.OffsetPoint); @@ -361,9 +366,9 @@ int r300Fallback(GLcontext *ctx) FALLBACK_IF(ctx->Polygon.OffsetLine); /* GL_POLYGON_STIPPLE */ FALLBACK_IF(ctx->Polygon.StippleFlag); - /* GL_MULTISAMPLE_ARB */ + /* GL_MULTISAMPLE */ FALLBACK_IF(ctx->Multisample.Enabled); - /* blender ? */ + /* GL_LINE_STIPPLE */ FALLBACK_IF(ctx->Line.StippleFlag); /* GL_LINE_SMOOTH */ FALLBACK_IF(ctx->Line.SmoothFlag); @@ -371,15 +376,6 @@ int r300Fallback(GLcontext *ctx) FALLBACK_IF(ctx->Point.SmoothFlag); } - /* Fallback for LOGICOP */ - FALLBACK_IF(ctx->Color.ColorLogicOpEnabled); - - /* Rest could be done with vertex fragments */ - if (ctx->Extensions.NV_point_sprite || - ctx->Extensions.ARB_point_sprite) - /* GL_POINT_SPRITE_NV */ - FALLBACK_IF(ctx->Point.PointSprite); - return R300_FALLBACK_NONE; } @@ -389,7 +385,7 @@ int r300Fallback(GLcontext *ctx) * rasterization) or false to indicate that the pipeline has finished * after we render something. */ -static GLboolean r300_run_render(GLcontext *ctx, +static GLboolean r300RunNonTNLRender(GLcontext *ctx, struct tnl_pipeline_stage *stage) { if (RADEON_DEBUG & DEBUG_PRIMS) @@ -398,10 +394,10 @@ static GLboolean r300_run_render(GLcontext *ctx, if (r300Fallback(ctx) >= R300_FALLBACK_RAST) return GL_TRUE; - return r300_run_vb_render(ctx, stage); + return r300RunRender(ctx, stage); } -static GLboolean r300_run_tcl_render(GLcontext *ctx, +static GLboolean r300RunTCLRender(GLcontext *ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); @@ -411,6 +407,7 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx, if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); + if(hw_tcl_on == GL_FALSE) return GL_TRUE; @@ -427,25 +424,23 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx, return GL_TRUE; } - //r300UpdateShaderStates(rmesa); - - return r300_run_vb_render(ctx, stage); + return r300RunRender(ctx, stage); } const struct tnl_pipeline_stage _r300_render_stage = { - "r300 hw rasterize", + "r300 Hardware Rasterization", NULL, NULL, NULL, NULL, - r300_run_render /* run */ + r300RunNonTNLRender }; const struct tnl_pipeline_stage _r300_tcl_stage = { - "r300 tcl", + "r300 Hardware Transform, Clipping and Lighting", NULL, NULL, NULL, NULL, - r300_run_tcl_render /* run */ + r300RunTCLRender }; |