diff options
author | Vladimir Dergachev <[email protected]> | 2005-02-21 06:09:30 +0000 |
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committer | Vladimir Dergachev <[email protected]> | 2005-02-21 06:09:30 +0000 |
commit | e00b72971629e41d5ac0e85391a466655c790d66 (patch) | |
tree | 88a4919e57b9692d1dfe691dc74ba8cab30242af /src/mesa/drivers/dri/r300/r300_context.h | |
parent | a2990a9d730e1fe579debbe0e4a7be46c5c2329b (diff) |
Add code to autogenerate vertex shaders.
This is needed for multitexturing to work properly.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_context.h')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index ae9711d5514..f4911fd311d 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -666,7 +666,10 @@ struct r300_state { struct r300_dma_region elt_ao; GLuint render_inputs; /* actual render inputs that R300 was configured for. - They are the same as tnl->render_inputs for fixed pipeline */ + They are the same as tnl->render_inputs for fixed pipeline */ + struct { + int transform_offset; /* Transform matrix offset, -1 if none */ + } vap_param; /* vertex processor parameter allocation - tells where to write parameters */ int hw_stencil; }; |