diff options
author | Roland Scheidegger <[email protected]> | 2007-02-03 03:31:31 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2007-02-03 03:31:31 +0100 |
commit | 2a441c488f4bcf11fe032ea7ba448bbfb7449c66 (patch) | |
tree | e932fba1d787b90f129fe0e3f0b0e1c8b81337b4 /src/mesa/drivers/dri/r200 | |
parent | f697308ae583dbcdf0268e98232c32be7f25fac6 (diff) |
disable r200 materials-between-begin-end check if vertex progs are enabled
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_state.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index bab767838d8..bdb487f2b93 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -2542,15 +2542,17 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state ) } /* A hack. The r200 can actually cope just fine with materials - * between begin/ends, so fix this. But how ? + * between begin/ends, so fix this. + * Should map to inputs just like the generic vertex arrays for vertex progs. + * In theory there could still be too many and we'd still need a fallback. */ static GLboolean check_material( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLint i; - for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; - i < _TNL_ATTRIB_MAT_BACK_INDEXES; + for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; + i < _TNL_ATTRIB_MAT_BACK_INDEXES; i++) if (tnl->vb.AttribPtr[i] && tnl->vb.AttribPtr[i]->stride) @@ -2558,7 +2560,7 @@ static GLboolean check_material( GLcontext *ctx ) return GL_FALSE; } - + static void r200WrapRunPipeline( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); @@ -2572,7 +2574,7 @@ static void r200WrapRunPipeline( GLcontext *ctx ) if (rmesa->NewGLState) r200ValidateState( ctx ); - has_material = (ctx->Light.Enabled && check_material( ctx )); + has_material = !ctx->VertexProgram._Enabled && ctx->Light.Enabled && check_material( ctx ); if (has_material) { TCL_FALLBACK( ctx, R200_TCL_FALLBACK_MATERIAL, GL_TRUE ); |