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authorRoland Scheidegger <[email protected]>2004-02-10 02:20:29 +0000
committerRoland Scheidegger <[email protected]>2004-02-10 02:20:29 +0000
commita1b9b1a4409729fa8b6714e5847544576fcee404 (patch)
treef8b15cc5737b7fb4e4d2e8dc57526f21237878d9 /src/mesa/drivers/dri/r200/r200_state.c
parent1440f732122be143cb9e78efcc63d3728a2fcc88 (diff)
Changed lighting to use SOURCE_MATERIAL instead of PREMULT (moves some light color calculations to the GPU). Two-side lighting fallback no longer needed and eliminated.
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_state.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c175
1 files changed, 104 insertions, 71 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 2b61098cc9a..21b73c92188 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -786,6 +786,8 @@ static void update_global_ambient( GLcontext *ctx )
float *fcmd = (float *)R200_DB_STATE( glt );
/* Need to do more if both emmissive & ambient are PREMULT:
+ * I believe this is not nessary when using source_material. This condition thus
+ * will never happen currently, and the function has no dependencies on materials now
*/
if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] &
((3 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
@@ -808,9 +810,6 @@ static void update_global_ambient( GLcontext *ctx )
/* Update on change to
* - light[p].colors
* - light[p].enabled
- * - material,
- * - colormaterial enabled
- * - colormaterial bitmask
*/
static void update_light_colors( GLcontext *ctx, GLuint p )
{
@@ -821,102 +820,115 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
if (l->Enabled) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
float *fcmd = (float *)R200_DB_STATE( lit[p] );
- GLuint bitmask = ctx->Light.ColorMaterialBitmask;
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
- if (!ctx->Light.ColorMaterialEnabled)
- bitmask = 0;
-
- if ((bitmask & MAT_BIT_FRONT_AMBIENT) == 0)
- SELF_SCALE_3V( &fcmd[LIT_AMBIENT_RED], mat[MAT_ATTRIB_FRONT_AMBIENT] );
-
- if ((bitmask & MAT_BIT_FRONT_DIFFUSE) == 0)
- SELF_SCALE_3V( &fcmd[LIT_DIFFUSE_RED], mat[MAT_ATTRIB_FRONT_DIFFUSE] );
-
- if ((bitmask & MAT_BIT_FRONT_SPECULAR) == 0)
- SELF_SCALE_3V( &fcmd[LIT_SPECULAR_RED], mat[MAT_ATTRIB_FRONT_SPECULAR] );
-
R200_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
}
}
-/* Also fallback for asym colormaterial mode in twoside lighting...
- */
-static void check_twoside_fallback( GLcontext *ctx )
-{
- GLboolean fallback = GL_FALSE;
- GLint i;
-
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
- if (ctx->Light.ColorMaterialEnabled &&
- (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
- ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
- fallback = GL_TRUE;
- else {
- for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2)
- if (memcmp( ctx->Light.Material.Attrib[i],
- ctx->Light.Material.Attrib[i+1],
- sizeof(GLfloat)*4) != 0) {
- fallback = GL_TRUE;
- break;
- }
- }
- }
-
- TCL_FALLBACK( ctx, R200_TCL_FALLBACK_LIGHT_TWOSIDE, fallback );
-}
-
static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
{
- if (ctx->Light.ColorMaterialEnabled) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1];
- GLuint mask = ctx->Light.ColorMaterialBitmask;
-
- /* Default to PREMULT:
- */
light_model_ctl1 &= ~((0xf << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
(0xf << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
(0xf << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
- (0xf << R200_FRONT_SPECULAR_SOURCE_SHIFT));
+ (0xf << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
+ (0xf << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
+ (0xf << R200_BACK_AMBIENT_SOURCE_SHIFT) |
+ (0xf << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
+ (0xf << R200_BACK_SPECULAR_SOURCE_SHIFT));
+
+ if (ctx->Light.ColorMaterialEnabled) {
+ GLuint mask = ctx->Light.ColorMaterialBitmask;
if (mask & MAT_BIT_FRONT_EMISSION) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_EMISSIVE_SOURCE_SHIFT);
}
+ else
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
+ R200_FRONT_EMISSIVE_SOURCE_SHIFT);
if (mask & MAT_BIT_FRONT_AMBIENT) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_AMBIENT_SOURCE_SHIFT);
}
+ else
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
+ R200_FRONT_AMBIENT_SOURCE_SHIFT);
if (mask & MAT_BIT_FRONT_DIFFUSE) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_DIFFUSE_SOURCE_SHIFT);
}
+ else
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
+ R200_FRONT_DIFFUSE_SOURCE_SHIFT);
if (mask & MAT_BIT_FRONT_SPECULAR) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_SPECULAR_SOURCE_SHIFT);
}
+ else {
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
+ R200_FRONT_SPECULAR_SOURCE_SHIFT);
+ }
- if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1]) {
- GLuint p;
+ if (mask & MAT_BIT_BACK_EMISSION) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_BACK_EMISSIVE_SOURCE_SHIFT);
+ }
- R200_STATECHANGE( rmesa, tcl );
- rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] = light_model_ctl1;
+ else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
+ R200_BACK_EMISSIVE_SOURCE_SHIFT);
- for (p = 0 ; p < MAX_LIGHTS; p++)
- update_light_colors( ctx, p );
- update_global_ambient( ctx );
+ if (mask & MAT_BIT_BACK_AMBIENT) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_BACK_AMBIENT_SOURCE_SHIFT);
+ }
+ else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
+ R200_BACK_AMBIENT_SOURCE_SHIFT);
+
+ if (mask & MAT_BIT_BACK_DIFFUSE) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_BACK_DIFFUSE_SOURCE_SHIFT);
+ }
+ else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
+ R200_BACK_DIFFUSE_SOURCE_SHIFT);
+
+ if (mask & MAT_BIT_BACK_SPECULAR) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_BACK_SPECULAR_SOURCE_SHIFT);
+ }
+ else {
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
+ R200_BACK_SPECULAR_SOURCE_SHIFT);
+ }
}
+ else {
+ /* Default to SOURCE_MATERIAL:
+ */
+ light_model_ctl1 |=
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_AMBIENT_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_SPECULAR_SOURCE_SHIFT);
+ }
+
+ if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1]) {
+ R200_STATECHANGE( rmesa, tcl );
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] = light_model_ctl1;
}
- check_twoside_fallback( ctx );
+
}
void r200UpdateMaterial( GLcontext *ctx )
@@ -924,16 +936,16 @@ void r200UpdateMaterial( GLcontext *ctx )
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
GLfloat *fcmd = (GLfloat *)R200_DB_STATE( mtl[0] );
- GLuint p;
+ GLfloat *fcmd2 = (GLfloat *)R200_DB_STATE( mtl[1] );
GLuint mask = ~0;
+ /* Might be possible and faster to update everything unconditionally? */
if (ctx->Light.ColorMaterialEnabled)
mask &= ~ctx->Light.ColorMaterialBitmask;
if (R200_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
-
if (mask & MAT_BIT_FRONT_EMISSION) {
fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0];
fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1];
@@ -962,13 +974,39 @@ void r200UpdateMaterial( GLcontext *ctx )
fcmd[MTL_SHININESS] = mat[MAT_ATTRIB_FRONT_SHININESS][0];
}
- R200_DB_STATECHANGE( rmesa, &rmesa->hw.mtl[0] );
+ if (mask & MAT_BIT_BACK_EMISSION) {
+ fcmd2[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_BACK_EMISSION][0];
+ fcmd2[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_BACK_EMISSION][1];
+ fcmd2[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_BACK_EMISSION][2];
+ fcmd2[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_BACK_EMISSION][3];
+ }
+ if (mask & MAT_BIT_BACK_AMBIENT) {
+ fcmd2[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_BACK_AMBIENT][0];
+ fcmd2[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_BACK_AMBIENT][1];
+ fcmd2[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_BACK_AMBIENT][2];
+ fcmd2[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_BACK_AMBIENT][3];
+ }
+ if (mask & MAT_BIT_BACK_DIFFUSE) {
+ fcmd2[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_BACK_DIFFUSE][0];
+ fcmd2[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_BACK_DIFFUSE][1];
+ fcmd2[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_BACK_DIFFUSE][2];
+ fcmd2[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_BACK_DIFFUSE][3];
+ }
+ if (mask & MAT_BIT_BACK_SPECULAR) {
+ fcmd2[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_BACK_SPECULAR][0];
+ fcmd2[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_BACK_SPECULAR][1];
+ fcmd2[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_BACK_SPECULAR][2];
+ fcmd2[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_BACK_SPECULAR][3];
+ }
+ if (mask & MAT_BIT_BACK_SHININESS) {
+ fcmd2[MTL_SHININESS] = mat[MAT_ATTRIB_BACK_SHININESS][0];
+ }
- for (p = 0 ; p < MAX_LIGHTS; p++)
- update_light_colors( ctx, p );
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.mtl[0] );
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.mtl[1] );
- check_twoside_fallback( ctx );
- update_global_ambient( ctx );
+ /* currently material changes cannot trigger a global ambient change, I believe this is correct
+ update_global_ambient( ctx ); */
}
/* _NEW_LIGHT
@@ -1185,10 +1223,7 @@ static void r200LightModelfv( GLcontext *ctx, GLenum pname,
if (ctx->Light.Model.TwoSide)
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHT_TWOSIDE;
else
- rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LIGHT_TWOSIDE;
-
- check_twoside_fallback( ctx );
-
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~(R200_LIGHT_TWOSIDE);
if (rmesa->TclFallback) {
r200ChooseRenderState( ctx );
r200ChooseVertexState( ctx );
@@ -1809,7 +1844,6 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_LIGHTING:
r200UpdateSpecular(ctx);
- check_twoside_fallback( ctx );
break;
case GL_LINE_SMOOTH:
@@ -2131,7 +2165,7 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
}
/* A hack. The r200 can actually cope just fine with materials
- * between begin/ends, so fix this.
+ * between begin/ends, so fix this. But how ?
*/
static GLboolean check_material( GLcontext *ctx )
{
@@ -2148,7 +2182,6 @@ static GLboolean check_material( GLcontext *ctx )
return GL_FALSE;
}
-
static void r200WrapRunPipeline( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);