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authorNeil Roberts <[email protected]>2015-10-22 10:55:35 +0200
committerNeil Roberts <[email protected]>2015-11-05 10:33:16 +0100
commitb080b3d54d99dfb46b5e8a6eb94fdbdeb937f255 (patch)
tree5d13dba494b779dd1846a7f8da833042c05c2905 /src/mesa/drivers/dri/nouveau/nv10_context.c
parent2dd76ec16e599bd919962f439b59fdd73e85ff94 (diff)
meta/blit: Always try to enable GL_ARB_sample_shading
Previously this extension was only enabled when blitting between two multisampled buffers. However I don't think it does any harm to just enable it all the time. The ‘enable’ option is used instead of ‘require’ so that the shader will still compile if the extension isn't available in the cases where it isn't used. This will make the next patch simpler because it wants to add another optional extension. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_context.c')
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