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author | Timothy Arceri <[email protected]> | 2016-11-07 20:54:45 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | 2a4d169735fd4b76d60963561ac6878c703338f9 (patch) | |
tree | a0ae3eaf47100c9f7f487611d5668c094bff3d14 /src/mesa/drivers/dri/nouveau/nv04_render.c | |
parent | d3b2ee6b4975bbb8eb960b20329461136a3e1a3f (diff) |
i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()
We can now just get the data needed from the gl_shader_program_data
pointer in gl_program.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv04_render.c')
0 files changed, 0 insertions, 0 deletions