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authorBrian Paul <[email protected]>2004-01-20 15:24:50 +0000
committerBrian Paul <[email protected]>2004-01-20 15:24:50 +0000
commit4e713913fb88bc221eea1a18822cc782ca39af4d (patch)
tree71607e8e178163d5e8b79df15582cce89c6728cd /src/mesa/drivers/dri/mga/mgatex.c
parentd4636e74c86fad221c57a3a1704106e2367fc230 (diff)
Undo some bits from last check-in related to the ctx->Driver.NewTextureObject
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
Diffstat (limited to 'src/mesa/drivers/dri/mga/mgatex.c')
-rw-r--r--src/mesa/drivers/dri/mga/mgatex.c21
1 files changed, 4 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c
index b64335f3034..2fef5b832a9 100644
--- a/src/mesa/drivers/dri/mga/mgatex.c
+++ b/src/mesa/drivers/dri/mga/mgatex.c
@@ -366,7 +366,6 @@ static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
- assert(t);
if ( t != NULL ) {
driSwapOutTextureObject( t );
}
@@ -437,7 +436,6 @@ mgaTexParameter( GLcontext *ctx, GLenum target,
* created with current state before it is used, so we don't have
* to do anything now
*/
- assert(t);
if ( (t == NULL) ||
(target != GL_TEXTURE_2D &&
target != GL_TEXTURE_RECTANGLE_NV) ) {
@@ -482,8 +480,6 @@ mgaTexParameter( GLcontext *ctx, GLenum target,
}
-#if 0
-/* no longer needed */
static void
mgaBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
@@ -495,7 +491,6 @@ mgaBindTexture( GLcontext *ctx, GLenum target,
}
}
}
-#endif
static void
@@ -520,22 +515,14 @@ mgaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
- * Fixup MaxAnisotropy according to user preference.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
mgaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
- mgaContextPtr rmesa = MGA_CONTEXT(ctx);
struct gl_texture_object *obj;
- driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
- if (!obj)
- return NULL;
- t = (driTextureObject *) mgaAllocTexObj( obj );
- if (!t) {
- _mesa_delete_texture_object(ctx, obj);
- return NULL;
- }
return obj;
}
@@ -546,10 +533,10 @@ mgaInitTextureFuncs( struct dd_function_table *functions )
functions->ChooseTextureFormat = mgaChooseTextureFormat;
functions->TexImage2D = mgaTexImage2D;
functions->TexSubImage2D = mgaTexSubImage2D;
- /*ctx->Driver.BindTexture = mgaBindTexture;*/
+ functions->BindTexture = mgaBindTexture;
functions->NewTextureObject = mgaNewTextureObject;
functions->DeleteTexture = mgaDeleteTexture;
- functions->IsTextureResident = driIsTextureResident;
+ functions->IsTextureResident = driIsTextureResident;
functions->TexEnv = mgaTexEnv;
functions->TexParameter = mgaTexParameter;
}