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authorDavid Nusinow <[email protected]>2006-04-07 00:24:21 +0000
committerDavid Nusinow <[email protected]>2006-04-07 00:24:21 +0000
commitccb68495e02ae47d4f8868498d0e577299307288 (patch)
tree0fb9386bc5d2de9ddf0bd10ef3dca77cb73c22de /src/mesa/drivers/dri/mach64/mach64_ioctl.c
Vendor drop of Mesa 6.5
Diffstat (limited to 'src/mesa/drivers/dri/mach64/mach64_ioctl.c')
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_ioctl.c912
1 files changed, 912 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.c b/src/mesa/drivers/dri/mach64/mach64_ioctl.c
new file mode 100644
index 00000000000..1889dc2b93c
--- /dev/null
+++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.c
@@ -0,0 +1,912 @@
+/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * Copyright 2000 Gareth Hughes
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Gareth Hughes <[email protected]>
+ * Leif Delgass <[email protected]>
+ * Jos�Fonseca <[email protected]>
+ */
+#include <errno.h>
+
+#include "mach64_context.h"
+#include "mach64_state.h"
+#include "mach64_ioctl.h"
+#include "mach64_tex.h"
+
+#include "imports.h"
+#include "macros.h"
+
+#include "swrast/swrast.h"
+
+#include "vblank.h"
+
+#define MACH64_TIMEOUT 10 /* the DRM already has a timeout, so keep this small */
+
+
+/* =============================================================
+ * Hardware vertex buffer handling
+ */
+
+/* Get a new VB from the pool of vertex buffers in AGP space.
+ */
+drmBufPtr mach64GetBufferLocked( mach64ContextPtr mmesa )
+{
+ int fd = mmesa->mach64Screen->driScreen->fd;
+ int index = 0;
+ int size = 0;
+ drmDMAReq dma;
+ drmBufPtr buf = NULL;
+ int to = 0;
+ int ret;
+
+ dma.context = mmesa->hHWContext;
+ dma.send_count = 0;
+ dma.send_list = NULL;
+ dma.send_sizes = NULL;
+ dma.flags = 0;
+ dma.request_count = 1;
+ dma.request_size = MACH64_BUFFER_SIZE;
+ dma.request_list = &index;
+ dma.request_sizes = &size;
+ dma.granted_count = 0;
+
+ while ( !buf && ( to++ < MACH64_TIMEOUT ) ) {
+ ret = drmDMA( fd, &dma );
+
+ if ( ret == 0 ) {
+ buf = &mmesa->mach64Screen->buffers->list[index];
+ buf->used = 0;
+#if ENABLE_PERF_BOXES
+ /* Bump the performance counter */
+ mmesa->c_vertexBuffers++;
+#endif
+ return buf;
+ }
+ }
+
+ if ( !buf ) {
+ drmCommandNone( fd, DRM_MACH64_RESET );
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "Error: Could not get new VB... exiting\n" );
+ exit( -1 );
+ }
+
+ return buf;
+}
+
+void mach64FlushVerticesLocked( mach64ContextPtr mmesa )
+{
+ drm_clip_rect_t *pbox = mmesa->pClipRects;
+ int nbox = mmesa->numClipRects;
+ void *buffer = mmesa->vert_buf;
+ int count = mmesa->vert_used;
+ int prim = mmesa->hw_primitive;
+ int fd = mmesa->driScreen->fd;
+ drm_mach64_vertex_t vertex;
+ int i, ret;
+
+ mmesa->num_verts = 0;
+ mmesa->vert_used = 0;
+
+ if ( !count )
+ return;
+
+ if ( mmesa->dirty & ~MACH64_UPLOAD_CLIPRECTS )
+ mach64EmitHwStateLocked( mmesa );
+
+ if ( !nbox )
+ count = 0;
+
+ if ( nbox > MACH64_NR_SAREA_CLIPRECTS )
+ mmesa->dirty |= MACH64_UPLOAD_CLIPRECTS;
+
+ if ( !count || !(mmesa->dirty & MACH64_UPLOAD_CLIPRECTS) ) {
+ /* FIXME: Is this really necessary */
+ if ( nbox == 1 )
+ mmesa->sarea->nbox = 0;
+ else
+ mmesa->sarea->nbox = nbox;
+
+ vertex.prim = prim;
+ vertex.buf = buffer;
+ vertex.used = count;
+ vertex.discard = 1;
+ ret = drmCommandWrite( fd, DRM_MACH64_VERTEX, &vertex, sizeof(drm_mach64_vertex_t) );
+ if ( ret ) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "Error flushing vertex buffer: return = %d\n", ret );
+ exit( -1 );
+ }
+
+ } else {
+
+ for ( i = 0 ; i < nbox ; ) {
+ int nr = MIN2( i + MACH64_NR_SAREA_CLIPRECTS, nbox );
+ drm_clip_rect_t *b = mmesa->sarea->boxes;
+ int discard = 0;
+
+ mmesa->sarea->nbox = nr - i;
+ for ( ; i < nr ; i++ ) {
+ *b++ = pbox[i];
+ }
+
+ /* Finished with the buffer?
+ */
+ if ( nr == nbox ) {
+ discard = 1;
+ }
+
+ mmesa->sarea->dirty |= MACH64_UPLOAD_CLIPRECTS;
+
+ vertex.prim = prim;
+ vertex.buf = buffer;
+ vertex.used = count;
+ vertex.discard = discard;
+ ret = drmCommandWrite( fd, DRM_MACH64_VERTEX, &vertex, sizeof(drm_mach64_vertex_t) );
+ if ( ret ) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "Error flushing vertex buffer: return = %d\n", ret );
+ exit( -1 );
+ }
+ }
+ }
+
+ mmesa->dirty &= ~MACH64_UPLOAD_CLIPRECTS;
+}
+
+/* ================================================================
+ * Texture uploads
+ */
+
+void mach64FireBlitLocked( mach64ContextPtr mmesa, drmBufPtr buffer,
+ GLint offset, GLint pitch, GLint format,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ drm_mach64_blit_t blit;
+ GLint ret;
+
+ blit.idx = buffer->idx;
+ blit.offset = offset;
+ blit.pitch = pitch;
+ blit.format = format;
+ blit.x = x;
+ blit.y = y;
+ blit.width = width;
+ blit.height = height;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_BLIT,
+ &blit, sizeof(drm_mach64_blit_t) );
+
+ if ( ret ) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_BLIT: return = %d\n", ret );
+ exit( -1 );
+ }
+}
+
+
+/* ================================================================
+ * SwapBuffers with client-side throttling
+ */
+static void delay( void ) {
+/* Prevent an optimizing compiler from removing a spin loop */
+}
+
+/* Throttle the frame rate -- only allow MACH64_MAX_QUEUED_FRAMES
+ * pending swap buffers requests at a time.
+ *
+ * GH: We probably don't want a timeout here, as we can wait as
+ * long as we want for a frame to complete. If it never does, then
+ * the card has locked.
+ */
+static int mach64WaitForFrameCompletion( mach64ContextPtr mmesa )
+{
+ int fd = mmesa->driFd;
+ int i;
+ int wait = 0;
+ int frames;
+
+ while ( 1 ) {
+ drm_mach64_getparam_t gp;
+ int ret;
+
+ if ( mmesa->sarea->frames_queued < MACH64_MAX_QUEUED_FRAMES ) {
+ break;
+ }
+
+ if (MACH64_DEBUG & DEBUG_NOWAIT) {
+ return 1;
+ }
+
+ gp.param = MACH64_PARAM_FRAMES_QUEUED;
+ gp.value = &frames; /* also copied into sarea->frames_queued by DRM */
+
+ ret = drmCommandWriteRead( fd, DRM_MACH64_GETPARAM, &gp, sizeof(gp) );
+
+ if ( ret ) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_GETPARAM: return = %d\n", ret );
+ exit( -1 );
+ }
+
+ /* Spin in place a bit so we aren't hammering the register */
+ wait++;
+
+ for ( i = 0 ; i < 1024 ; i++ ) {
+ delay();
+ }
+
+ }
+
+ return wait;
+}
+
+/* Copy the back color buffer to the front color buffer.
+ */
+void mach64CopyBuffer( const __DRIdrawablePrivate *dPriv )
+{
+ mach64ContextPtr mmesa;
+ GLint nbox, i, ret;
+ drm_clip_rect_t *pbox;
+ GLboolean missed_target;
+
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ mmesa = (mach64ContextPtr) dPriv->driContextPriv->driverPrivate;
+
+ if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "\n********************************\n" );
+ fprintf( stderr, "\n%s( %p )\n\n",
+ __FUNCTION__, mmesa->glCtx );
+ fflush( stderr );
+ }
+
+ /* Flush any outstanding vertex buffers */
+ FLUSH_BATCH( mmesa );
+
+ LOCK_HARDWARE( mmesa );
+
+ /* Throttle the frame rate -- only allow one pending swap buffers
+ * request at a time.
+ */
+ if ( !mach64WaitForFrameCompletion( mmesa ) ) {
+ mmesa->hardwareWentIdle = 1;
+ } else {
+ mmesa->hardwareWentIdle = 0;
+ }
+
+#if ENABLE_PERF_BOXES
+ if ( mmesa->boxes ) {
+ mach64PerformanceBoxesLocked( mmesa );
+ }
+#endif
+
+ UNLOCK_HARDWARE( mmesa );
+ driWaitForVBlank( dPriv, &mmesa->vbl_seq, mmesa->vblank_flags, &missed_target );
+ LOCK_HARDWARE( mmesa );
+
+ /* use front buffer cliprects */
+ nbox = dPriv->numClipRects;
+ pbox = dPriv->pClipRects;
+
+ for ( i = 0 ; i < nbox ; ) {
+ GLint nr = MIN2( i + MACH64_NR_SAREA_CLIPRECTS , nbox );
+ drm_clip_rect_t *b = mmesa->sarea->boxes;
+ GLint n = 0;
+
+ for ( ; i < nr ; i++ ) {
+ *b++ = pbox[i];
+ n++;
+ }
+ mmesa->sarea->nbox = n;
+
+ ret = drmCommandNone( mmesa->driFd, DRM_MACH64_SWAP );
+
+ if ( ret ) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_SWAP: return = %d\n", ret );
+ exit( -1 );
+ }
+ }
+
+ if ( MACH64_DEBUG & DEBUG_ALWAYS_SYNC ) {
+ mach64WaitForIdleLocked( mmesa );
+ }
+
+ UNLOCK_HARDWARE( mmesa );
+
+ mmesa->dirty |= (MACH64_UPLOAD_CONTEXT |
+ MACH64_UPLOAD_MISC |
+ MACH64_UPLOAD_CLIPRECTS);
+
+#if ENABLE_PERF_BOXES
+ /* Log the performance counters if necessary */
+ mach64PerformanceCounters( mmesa );
+#endif
+}
+
+#if ENABLE_PERF_BOXES
+/* ================================================================
+ * Performance monitoring
+ */
+
+void mach64PerformanceCounters( mach64ContextPtr mmesa )
+{
+
+ if (MACH64_DEBUG & DEBUG_VERBOSE_COUNT) {
+ /* report performance counters */
+ fprintf( stderr, "mach64CopyBuffer: vertexBuffers:%i drawWaits:%i clears:%i\n",
+ mmesa->c_vertexBuffers, mmesa->c_drawWaits, mmesa->c_clears );
+ }
+
+ mmesa->c_vertexBuffers = 0;
+ mmesa->c_drawWaits = 0;
+ mmesa->c_clears = 0;
+
+ if ( mmesa->c_textureSwaps || mmesa->c_textureBytes || mmesa->c_agpTextureBytes ) {
+ if (MACH64_DEBUG & DEBUG_VERBOSE_COUNT) {
+ fprintf( stderr, " textureSwaps:%i textureBytes:%i agpTextureBytes:%i\n",
+ mmesa->c_textureSwaps, mmesa->c_textureBytes, mmesa->c_agpTextureBytes );
+ }
+ mmesa->c_textureSwaps = 0;
+ mmesa->c_textureBytes = 0;
+ mmesa->c_agpTextureBytes = 0;
+ }
+
+ mmesa->c_texsrc_agp = 0;
+ mmesa->c_texsrc_card = 0;
+
+ if (MACH64_DEBUG & DEBUG_VERBOSE_COUNT)
+ fprintf( stderr, "---------------------------------------------------------\n" );
+}
+
+
+void mach64PerformanceBoxesLocked( mach64ContextPtr mmesa )
+{
+ GLint ret;
+ drm_mach64_clear_t clear;
+ GLint x, y, w, h;
+ GLuint color;
+ GLint nbox;
+ GLint x1, y1, x2, y2;
+ drm_clip_rect_t *b = mmesa->sarea->boxes;
+
+ /* save cliprects */
+ nbox = mmesa->sarea->nbox;
+ x1 = b[0].x1;
+ y1 = b[0].y1;
+ x2 = b[0].x2;
+ y2 = b[0].y2;
+
+ /* setup a single cliprect and call the clear ioctl for each box */
+ mmesa->sarea->nbox = 1;
+
+ w = h = 8;
+ x = mmesa->drawX;
+ y = mmesa->drawY;
+ b[0].x1 = x;
+ b[0].x2 = x + w;
+ b[0].y1 = y;
+ b[0].y2 = y + h;
+
+ clear.flags = MACH64_BACK;
+ clear.clear_depth = 0;
+
+ /* Red box if DDFinish was called to wait for rendering to complete */
+ if ( mmesa->c_drawWaits ) {
+ color = mach64PackColor( mmesa->mach64Screen->cpp, 255, 0, 0, 0 );
+
+ clear.x = x;
+ clear.y = y;
+ clear.w = w;
+ clear.h = h;
+ clear.clear_color = color;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if (ret < 0) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+
+ }
+
+ x += w;
+ b[0].x1 = x;
+ b[0].x2 = x + w;
+
+ /* draw a green box if we had to wait for previous frame(s) to complete */
+ if ( !mmesa->hardwareWentIdle ) {
+ color = mach64PackColor( mmesa->mach64Screen->cpp, 0, 255, 0, 0 );
+
+ clear.x = x;
+ clear.y = y;
+ clear.w = w;
+ clear.h = h;
+ clear.clear_color = color;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if (ret < 0) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+
+ }
+
+ x += w;
+ w = 20;
+ b[0].x1 = x;
+
+ /* show approx. ratio of AGP/card textures used - Blue = AGP, Purple = Card */
+ if ( mmesa->c_texsrc_agp || mmesa->c_texsrc_card ) {
+ color = mach64PackColor( mmesa->mach64Screen->cpp, 0, 0, 255, 0 );
+ w = ((GLfloat)mmesa->c_texsrc_agp / (GLfloat)(mmesa->c_texsrc_agp + mmesa->c_texsrc_card))*20;
+ if (w > 1) {
+
+ b[0].x2 = x + w;
+
+ clear.x = x;
+ clear.y = y;
+ clear.w = w;
+ clear.h = h;
+ clear.clear_color = color;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if (ret < 0) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+ }
+
+ x += w;
+ w = 20 - w;
+
+ if (w > 1) {
+ b[0].x1 = x;
+ b[0].x2 = x + w;
+
+ color = mach64PackColor( mmesa->mach64Screen->cpp, 255, 0, 255, 0 );
+
+ clear.x = x;
+ clear.y = y;
+ clear.w = w;
+ clear.h = h;
+ clear.clear_color = color;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if (ret < 0) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+ }
+ }
+
+ x += w;
+ w = 8;
+ b[0].x1 = x;
+ b[0].x2 = x + w;
+
+ /* Yellow box if we swapped textures */
+ if ( mmesa->c_textureSwaps ) {
+ color = mach64PackColor( mmesa->mach64Screen->cpp, 255, 255, 0, 0 );
+
+ clear.x = x;
+ clear.y = y;
+ clear.w = w;
+ clear.h = h;
+ clear.clear_color = color;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if (ret < 0) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+
+ }
+
+ h = 4;
+ x += 8;
+ b[0].x1 = x;
+ b[0].y2 = y + h;
+
+ /* Purple bar for card memory texture blits/uploads */
+ if ( mmesa->c_textureBytes ) {
+ color = mach64PackColor( mmesa->mach64Screen->cpp, 255, 0, 255, 0 );
+ w = mmesa->c_textureBytes / 16384;
+ if ( w <= 0 )
+ w = 1;
+ if (w > (mmesa->driDrawable->w - 44))
+ w = mmesa->driDrawable->w - 44;
+
+ b[0].x2 = x + w;
+
+ clear.x = x;
+ clear.y = y;
+ clear.w = w;
+ clear.h = h;
+ clear.clear_color = color;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if (ret < 0) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+ }
+
+ /* Blue bar for AGP memory texture blits/uploads */
+ if ( mmesa->c_agpTextureBytes ) {
+ color = mach64PackColor( mmesa->mach64Screen->cpp, 0, 0, 255, 0 );
+ w = mmesa->c_agpTextureBytes / 16384;
+ if ( w <= 0 )
+ w = 1;
+ if (w > (mmesa->driDrawable->w - 44))
+ w = mmesa->driDrawable->w - 44;
+
+ y += 4;
+ b[0].x2 = x + w;
+ b[0].y1 = y;
+ b[0].y2 = y + h;
+
+ clear.x = x;
+ clear.y = y;
+ clear.w = w;
+ clear.h = h;
+ clear.clear_color = color;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if (ret < 0) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+ }
+
+ /* Pink bar for number of vertex buffers used */
+ if ( mmesa->c_vertexBuffers ) {
+ color = mach64PackColor( mmesa->mach64Screen->cpp, 196, 128, 128, 0 );
+
+ w = mmesa->c_vertexBuffers;
+ if (w > (mmesa->driDrawable->w))
+ w = mmesa->driDrawable->w;
+
+ h = 8;
+ x = mmesa->drawX;
+ y = mmesa->drawY + 8;
+ b[0].x1 = x;
+ b[0].x2 = x + w;
+ b[0].y1 = y;
+ b[0].y2 = y + h;
+
+ clear.x = x;
+ clear.y = y;
+ clear.w = w;
+ clear.h = h;
+ clear.clear_color = color;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if (ret < 0) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+ }
+
+ /* restore cliprects */
+ mmesa->sarea->nbox = nbox;
+ b[0].x1 = x1;
+ b[0].y1 = y1;
+ b[0].x2 = x2;
+ b[0].y2 = y2;
+
+}
+
+#endif
+
+/* ================================================================
+ * Buffer clear
+ */
+
+static void mach64DDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint cx, GLint cy, GLint cw, GLint ch )
+{
+ mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
+ __DRIdrawablePrivate *dPriv = mmesa->driDrawable;
+ drm_mach64_clear_t clear;
+ GLuint flags = 0;
+ GLint i;
+ GLint ret;
+
+ if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s: all=%d %d,%d %dx%d\n",
+ __FUNCTION__, all, cx, cy, cw, ch );
+ }
+
+#if ENABLE_PERF_BOXES
+ /* Bump the performance counter */
+ mmesa->c_clears++;
+#endif
+
+ FLUSH_BATCH( mmesa );
+
+ /* The only state changes we care about here are the RGBA colormask
+ * and scissor/clipping. We'll just update that state, if needed.
+ */
+ if ( mmesa->new_state & (MACH64_NEW_MASKS | MACH64_NEW_CLIP) ) {
+ const GLuint save_state = mmesa->new_state;
+ mmesa->new_state &= (MACH64_NEW_MASKS | MACH64_NEW_CLIP);
+ mach64DDUpdateHWState( ctx );
+ mmesa->new_state = save_state & ~(MACH64_NEW_MASKS | MACH64_NEW_CLIP);
+ }
+
+ if ( mask & BUFFER_BIT_FRONT_LEFT ) {
+ flags |= MACH64_FRONT;
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ }
+
+ if ( mask & BUFFER_BIT_BACK_LEFT ) {
+ flags |= MACH64_BACK;
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ }
+
+ if ( ( mask & BUFFER_BIT_DEPTH ) && ctx->Depth.Mask ) {
+ flags |= MACH64_DEPTH;
+ mask &= ~BUFFER_BIT_DEPTH;
+ }
+
+ if ( mask )
+ _swrast_Clear( ctx, mask, all, cx, cy, cw, ch );
+
+ if ( !flags )
+ return;
+
+ LOCK_HARDWARE( mmesa );
+
+ /* This needs to be in the locked region, so updated drawable origin is used */
+ /* Flip top to bottom */
+ cx += mmesa->drawX;
+ cy = mmesa->drawY + dPriv->h - cy - ch;
+
+ /* HACK?
+ */
+ if ( mmesa->dirty & ~MACH64_UPLOAD_CLIPRECTS ) {
+ mach64EmitHwStateLocked( mmesa );
+ }
+
+ for ( i = 0 ; i < mmesa->numClipRects ; ) {
+ int nr = MIN2( i + MACH64_NR_SAREA_CLIPRECTS, mmesa->numClipRects );
+ drm_clip_rect_t *box = mmesa->pClipRects;
+ drm_clip_rect_t *b = mmesa->sarea->boxes;
+ GLint n = 0;
+
+ if ( !all ) {
+ for ( ; i < nr ; i++ ) {
+ GLint x = box[i].x1;
+ GLint y = box[i].y1;
+ GLint w = box[i].x2 - x;
+ GLint h = box[i].y2 - y;
+
+ if ( x < cx ) w -= cx - x, x = cx;
+ if ( y < cy ) h -= cy - y, y = cy;
+ if ( x + w > cx + cw ) w = cx + cw - x;
+ if ( y + h > cy + ch ) h = cy + ch - y;
+ if ( w <= 0 ) continue;
+ if ( h <= 0 ) continue;
+
+ b->x1 = x;
+ b->y1 = y;
+ b->x2 = x + w;
+ b->y2 = y + h;
+ b++;
+ n++;
+ }
+ } else {
+ for ( ; i < nr ; i++ ) {
+ *b++ = box[i];
+ n++;
+ }
+ }
+
+ mmesa->sarea->nbox = n;
+
+ if ( MACH64_DEBUG & DEBUG_VERBOSE_IOCTL ) {
+ fprintf( stderr,
+ "DRM_MACH64_CLEAR: flag 0x%x color %x depth %x nbox %d\n",
+ flags,
+ (GLuint)mmesa->ClearColor,
+ (GLuint)mmesa->ClearDepth,
+ mmesa->sarea->nbox );
+ }
+
+ clear.flags = flags;
+ clear.x = cx;
+ clear.y = cy;
+ clear.w = cw;
+ clear.h = ch;
+ clear.clear_color = mmesa->ClearColor;
+ clear.clear_depth = mmesa->ClearDepth;
+
+ ret = drmCommandWrite( mmesa->driFd, DRM_MACH64_CLEAR,
+ &clear, sizeof(drm_mach64_clear_t) );
+
+ if ( ret ) {
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "DRM_MACH64_CLEAR: return = %d\n", ret );
+ exit( -1 );
+ }
+ }
+
+ UNLOCK_HARDWARE( mmesa );
+
+ mmesa->dirty |= (MACH64_UPLOAD_CONTEXT |
+ MACH64_UPLOAD_MISC |
+ MACH64_UPLOAD_CLIPRECTS);
+
+}
+
+
+void mach64WaitForIdleLocked( mach64ContextPtr mmesa )
+{
+ int fd = mmesa->driFd;
+ int to = 0;
+ int ret;
+
+ do {
+ ret = drmCommandNone( fd, DRM_MACH64_IDLE );
+ } while ( ( ret == -EBUSY ) && ( to++ < MACH64_TIMEOUT ) );
+
+ if ( ret < 0 ) {
+ drmCommandNone( fd, DRM_MACH64_RESET );
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "Error: Mach64 timed out... exiting\n" );
+ exit( -1 );
+ }
+}
+
+/* Flush the DMA queue to the hardware */
+void mach64FlushDMALocked( mach64ContextPtr mmesa )
+{
+ int fd = mmesa->driFd;
+ int ret;
+
+ ret = drmCommandNone( fd, DRM_MACH64_FLUSH );
+
+ if ( ret < 0 ) {
+ drmCommandNone( fd, DRM_MACH64_RESET );
+ UNLOCK_HARDWARE( mmesa );
+ fprintf( stderr, "Error flushing DMA... exiting\n" );
+ exit( -1 );
+ }
+
+ mmesa->dirty |= (MACH64_UPLOAD_CONTEXT |
+ MACH64_UPLOAD_MISC |
+ MACH64_UPLOAD_CLIPRECTS);
+
+}
+
+/* For client-side state emits - currently unused */
+void mach64UploadHwStateLocked( mach64ContextPtr mmesa )
+{
+ drm_mach64_sarea_t *sarea = mmesa->sarea;
+
+ drm_mach64_context_regs_t *regs = &sarea->context_state;
+ unsigned int dirty = sarea->dirty;
+ CARD32 offset = ((regs->tex_size_pitch & 0xf0) >> 2);
+
+ DMALOCALS;
+
+ DMAGETPTR( 19*2 );
+
+ if ( dirty & MACH64_UPLOAD_MISC ) {
+ DMAOUTREG( MACH64_DP_MIX, regs->dp_mix );
+ DMAOUTREG( MACH64_DP_SRC, regs->dp_src );
+ DMAOUTREG( MACH64_CLR_CMP_CNTL, regs->clr_cmp_cntl );
+ DMAOUTREG( MACH64_GUI_TRAJ_CNTL, regs->gui_traj_cntl );
+ DMAOUTREG( MACH64_SC_LEFT_RIGHT, regs->sc_left_right );
+ DMAOUTREG( MACH64_SC_TOP_BOTTOM, regs->sc_top_bottom );
+ sarea->dirty &= ~MACH64_UPLOAD_MISC;
+ }
+
+ if ( dirty & MACH64_UPLOAD_DST_OFF_PITCH ) {
+ DMAOUTREG( MACH64_DST_OFF_PITCH, regs->dst_off_pitch );
+ sarea->dirty &= ~MACH64_UPLOAD_DST_OFF_PITCH;
+ }
+ if ( dirty & MACH64_UPLOAD_Z_OFF_PITCH ) {
+ DMAOUTREG( MACH64_Z_OFF_PITCH, regs->z_off_pitch );
+ sarea->dirty &= ~MACH64_UPLOAD_Z_OFF_PITCH;
+ }
+ if ( dirty & MACH64_UPLOAD_Z_ALPHA_CNTL ) {
+ DMAOUTREG( MACH64_Z_CNTL, regs->z_cntl );
+ DMAOUTREG( MACH64_ALPHA_TST_CNTL, regs->alpha_tst_cntl );
+ sarea->dirty &= ~MACH64_UPLOAD_Z_ALPHA_CNTL;
+ }
+ if ( dirty & MACH64_UPLOAD_SCALE_3D_CNTL ) {
+ DMAOUTREG( MACH64_SCALE_3D_CNTL, regs->scale_3d_cntl );
+ sarea->dirty &= ~MACH64_UPLOAD_SCALE_3D_CNTL;
+ }
+ if ( dirty & MACH64_UPLOAD_DP_FOG_CLR ) {
+ DMAOUTREG( MACH64_DP_FOG_CLR, regs->dp_fog_clr );
+ sarea->dirty &= ~MACH64_UPLOAD_DP_FOG_CLR;
+ }
+ if ( dirty & MACH64_UPLOAD_DP_WRITE_MASK ) {
+ DMAOUTREG( MACH64_DP_WRITE_MASK, regs->dp_write_mask );
+ sarea->dirty &= ~MACH64_UPLOAD_DP_WRITE_MASK;
+ }
+ if ( dirty & MACH64_UPLOAD_DP_PIX_WIDTH ) {
+ DMAOUTREG( MACH64_DP_PIX_WIDTH, regs->dp_pix_width );
+ sarea->dirty &= ~MACH64_UPLOAD_DP_PIX_WIDTH;
+ }
+ if ( dirty & MACH64_UPLOAD_SETUP_CNTL ) {
+ DMAOUTREG( MACH64_SETUP_CNTL, regs->setup_cntl );
+ sarea->dirty &= ~MACH64_UPLOAD_SETUP_CNTL;
+ }
+
+ if ( dirty & MACH64_UPLOAD_TEXTURE ) {
+ DMAOUTREG( MACH64_TEX_SIZE_PITCH, regs->tex_size_pitch );
+ DMAOUTREG( MACH64_TEX_CNTL, regs->tex_cntl );
+ DMAOUTREG( MACH64_SECONDARY_TEX_OFF, regs->secondary_tex_off );
+ DMAOUTREG( MACH64_TEX_0_OFF + offset, regs->tex_offset );
+ sarea->dirty &= ~MACH64_UPLOAD_TEXTURE;
+ }
+
+#if 0
+ if ( dirty & MACH64_UPLOAD_CLIPRECTS ) {
+ DMAOUTREG( MACH64_SC_LEFT_RIGHT, regs->sc_left_right );
+ DMAOUTREG( MACH64_SC_TOP_BOTTOM, regs->sc_top_bottom );
+ sarea->dirty &= ~MACH64_UPLOAD_CLIPRECTS;
+ }
+#endif
+
+ sarea->dirty = 0;
+
+ DMAADVANCE();
+}
+
+void mach64InitIoctlFuncs( struct dd_function_table *functions )
+{
+ functions->Clear = mach64DDClear;
+}