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authorIan Romanick <[email protected]>2012-02-01 10:18:13 -0700
committerIan Romanick <[email protected]>2012-02-03 10:50:01 -0700
commit87b4c9b322dabeba7c9a9d02e9efefd2c89e6625 (patch)
tree58fec8ab42faddf811818ad97efa759b9a5e08e3 /src/mesa/drivers/dri/intel
parent0fcc518964223d9baaa2b45e80afeb800beb872f (diff)
intel: FBOs with texture border are unsupported
FBOs differ from textures in a significant way. With textures, we can strip the border and get correct rendering except when the application fetches texels outside [0,1]. With an FBO, the pixel at (0,0) is in the border. The ARB_framebuffer_object spec says: "If the attached image is a texture image, then the window coordinates (x[w], y[w]) correspond to the texel (i, j, k), from figure 3.10 as follows: i = (x[w] - b) j = (y[w] - b) k = (layer - b) where <b> is the texture image's border width..." Since the border doesn't exist, we can never render any pixels in the correct location. Just mark these FBOs FRAMEBUFFER_UNSUPPORTED. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42336
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 2ba43ac8623..185602a21f8 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -762,6 +762,17 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
continue;
}
+ if (fb->Attachment[i].Type == GL_TEXTURE) {
+ const struct gl_texture_image *img =
+ _mesa_get_attachment_teximage_const(&fb->Attachment[i]);
+
+ if (img->Border) {
+ DBG("texture with border\n");
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ continue;
+ }
+ }
+
irb = intel_renderbuffer(rb);
if (irb == NULL) {
DBG("software rendering renderbuffer\n");