diff options
author | Jerome Glisse <[email protected]> | 2009-05-10 16:57:22 +0200 |
---|---|---|
committer | Jerome Glisse <[email protected]> | 2009-05-10 16:57:22 +0200 |
commit | 221b30d595ab2f97fd0518c761615dd28f3ef5ca (patch) | |
tree | 354ff4786ea95579edac01c5715a934783492dbe /src/mesa/drivers/dri/intel | |
parent | 13e0ff0df1bb75993bded7b248dd37f58fbfd22c (diff) | |
parent | 53c2cc8fefa07723fc456d94eda292e201c41dae (diff) |
Merge commit 'origin/master' into radeon-rewrite
Conflicts:
src/mesa/drivers/dri/r200/r200_state.c
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_fragprog.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/r300/r300_texmem.c
src/mesa/drivers/dri/r300/r300_texstate.c
src/mesa/drivers/dri/r300/r500_fragprog.c
src/mesa/drivers/dri/radeon/radeon_screen.c
src/mesa/drivers/dri/radeon/radeon_state.c
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffer_objects.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 15 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 181 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.h | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_generatemipmap.c | 283 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel.c | 84 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 15 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_draw.c | 33 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_regions.c | 88 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 56 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_copy.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_image.c | 22 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_subimage.c | 10 |
15 files changed, 665 insertions, 159 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index b7c7eeb368f..f6b0d769c6b 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -35,6 +35,9 @@ #include "intel_batchbuffer.h" #include "intel_regions.h" +static GLboolean +intel_bufferobj_unmap(GLcontext * ctx, + GLenum target, struct gl_buffer_object *obj); /** Allocates a new dri_bo to store the data for the buffer object. */ static void @@ -100,7 +103,13 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); - assert(!obj->Pointer); /* Mesa should have unmapped it */ + + /* Buffer objects are automatically unmapped when deleting according + * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy + * (though it does if you call glDeleteBuffers) + */ + if (obj->Pointer) + intel_bufferobj_unmap(ctx, 0, obj); if (intel_obj->region) { intel_bufferobj_release_region(intel, intel_obj); @@ -204,9 +213,8 @@ intel_bufferobj_map(GLcontext * ctx, { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + GLboolean read_only = (access == GL_READ_ONLY_ARB); - /* XXX: Translate access to flags arg below: - */ assert(intel_obj); if (intel_obj->region) @@ -217,7 +225,7 @@ intel_bufferobj_map(GLcontext * ctx, return NULL; } - dri_bo_map(intel_obj->buffer, GL_TRUE); + dri_bo_map(intel_obj->buffer, !read_only); obj->Pointer = intel_obj->buffer->virtual; return obj->Pointer; } diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 90964df3553..4f4ea45b74f 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -157,7 +157,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) /* Do this here, not core Mesa, since this function is called from * many places within the driver. */ - if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + if (ctx->NewState & _NEW_BUFFERS) { /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ _mesa_update_framebuffer(ctx); /* this updates the DrawBuffer's Width/Height if it's a FBO */ @@ -323,8 +323,19 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode) { if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { struct intel_context *const intel = intel_context(ctx); + const GLboolean was_front_buffer_rendering = + intel->is_front_buffer_rendering; - intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT); + intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) + || (mode == GL_FRONT); + + /* If we weren't front-buffer rendering before but we are now, make sure + * that the front-buffer has actually been allocated. + */ + if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) { + intel_update_renderbuffers(intel->driContext, + intel->driContext->driDrawablePriv); + } } intel_draw_buffer(ctx, ctx->DrawBuffer); diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 3436b8ecd30..8b3e50f9b62 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -173,6 +173,24 @@ intelGetString(GLcontext * ctx, GLenum name) } } +static unsigned +intel_bits_per_pixel(const struct intel_renderbuffer *rb) +{ + switch (rb->Base._ActualFormat) { + case GL_RGB5: + case GL_DEPTH_COMPONENT16: + return 16; + case GL_RGB8: + case GL_RGBA8: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH24_STENCIL8_EXT: + case GL_STENCIL_INDEX8_EXT: + return 32; + default: + return 0; + } +} + void intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) { @@ -180,7 +198,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) struct intel_renderbuffer *rb; struct intel_region *region, *depth_region; struct intel_context *intel = context->driverPrivate; - __DRIbuffer *buffers; + __DRIbuffer *buffers = NULL; __DRIscreen *screen; int i, count; unsigned int attachments[10]; @@ -192,22 +210,63 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) screen = intel->intelScreen->driScrnPriv; - i = 0; - if (intel_fb->color_rb[0]) - attachments[i++] = __DRI_BUFFER_FRONT_LEFT; - if (intel_fb->color_rb[1]) - attachments[i++] = __DRI_BUFFER_BACK_LEFT; - if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) - attachments[i++] = __DRI_BUFFER_DEPTH; - if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) - attachments[i++] = __DRI_BUFFER_STENCIL; - - buffers = (*screen->dri2.loader->getBuffers)(drawable, - &drawable->w, - &drawable->h, - attachments, i, - &count, - drawable->loaderPrivate); + if (screen->dri2.loader + && (screen->dri2.loader->base.version > 2) + && (screen->dri2.loader->getBuffersWithFormat != NULL)) { + struct intel_renderbuffer *depth_rb; + struct intel_renderbuffer *stencil_rb; + + i = 0; + if ((intel->is_front_buffer_rendering || !intel_fb->color_rb[1]) + && intel_fb->color_rb[0]) { + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]); + } + + if (intel_fb->color_rb[1]) { + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]); + } + + depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + + if ((depth_rb != NULL) && (stencil_rb != NULL)) { + attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; + attachments[i++] = intel_bits_per_pixel(depth_rb); + } else if (depth_rb != NULL) { + attachments[i++] = __DRI_BUFFER_DEPTH; + attachments[i++] = intel_bits_per_pixel(depth_rb); + } else if (stencil_rb != NULL) { + attachments[i++] = __DRI_BUFFER_STENCIL; + attachments[i++] = intel_bits_per_pixel(stencil_rb); + } + + buffers = + (*screen->dri2.loader->getBuffersWithFormat)(drawable, + &drawable->w, + &drawable->h, + attachments, i / 2, + &count, + drawable->loaderPrivate); + } else if (screen->dri2.loader) { + i = 0; + if (intel_fb->color_rb[0]) + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + if (intel_fb->color_rb[1]) + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) + attachments[i++] = __DRI_BUFFER_DEPTH; + if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) + attachments[i++] = __DRI_BUFFER_STENCIL; + + buffers = (*screen->dri2.loader->getBuffers)(drawable, + &drawable->w, + &drawable->h, + attachments, i, + &count, + drawable->loaderPrivate); + } if (buffers == NULL) return; @@ -250,6 +309,11 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) region_name = "dri2 depth buffer"; break; + case __DRI_BUFFER_DEPTH_STENCIL: + rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + region_name = "dri2 depth / stencil buffer"; + break; + case __DRI_BUFFER_STENCIL: rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); region_name = "dri2 stencil buffer"; @@ -296,6 +360,23 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) intel_renderbuffer_set_region(rb, region); intel_region_release(®ion); + + if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) { + rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + if (rb != NULL) { + struct intel_region *stencil_region = NULL; + + if (rb->region) { + dri_bo_flink(rb->region->buffer, &name); + if (name == buffers[i].name) + continue; + } + + intel_region_reference(&stencil_region, region); + intel_renderbuffer_set_region(rb, stencil_region); + intel_region_release(&stencil_region); + } + } } driUpdateFramebufferSize(&intel->ctx, drawable); @@ -528,8 +609,6 @@ intelInitContext(struct intel_context *intel, } } - ctx->Const.MaxTextureMaxAnisotropy = 2.0; - /* This doesn't yet catch all non-conformant rendering, but it's a * start. */ @@ -695,13 +774,64 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) intel->prim.vb_bo = NULL; if (release_texture_heaps) { - /* This share group is about to go away, free our private - * texture object data. + /* Nothing is currently done here to free texture heaps; + * but we're not using the texture heap utilities, so I + * rather think we shouldn't. I've taken a look, and can't + * find any private texture data hanging around anywhere, but + * I'm not yet certain there isn't any at all... */ - if (INTEL_DEBUG & DEBUG_TEXTURE) + /* if (INTEL_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "do something to free texture heaps\n"); + */ } + /* XXX In intelMakeCurrent() below, the context's static regions are + * referenced inside the frame buffer; it's listed as a hack, + * with a comment of "XXX FBO temporary fix-ups!", but + * as long as it's there, we should release the regions here. + * The do/while loop around the block is used to allow the + * "continue" statements inside the block to exit the block, + * to avoid many layers of "if" constructs. + */ + do { + __DRIdrawablePrivate * driDrawPriv = intel->driDrawable; + struct intel_framebuffer *intel_fb; + struct intel_renderbuffer *irbDepth, *irbStencil; + if (!driDrawPriv) { + /* We're already detached from the drawable; exit this block. */ + continue; + } + intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate; + if (!intel_fb) { + /* The frame buffer is already gone; exit this block. */ + continue; + } + irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + + /* If the regions of the frame buffer still match the regions + * of the context, release them. If they've changed somehow, + * leave them alone. + */ + if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) { + intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL); + } + if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) { + intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL); + } + + if (irbDepth && irbDepth->region == intel->depth_region) { + intel_renderbuffer_set_region(irbDepth, NULL); + } + /* Usually, the stencil buffer is the same as the depth buffer; + * but they're handled separately in MakeCurrent, so we'll + * handle them separately here. + */ + if (irbStencil && irbStencil->region == intel->depth_region) { + intel_renderbuffer_set_region(irbStencil, NULL); + } + } while (0); + intel_region_release(&intel->front_region); intel_region_release(&intel->back_region); intel_region_release(&intel->depth_region); @@ -710,6 +840,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) /* free the Mesa context */ _mesa_free_context_data(&intel->ctx); + + } } @@ -738,7 +870,10 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, if (driDrawPriv != driReadPriv) intel_update_renderbuffers(driContextPriv, driReadPriv); } else { - /* XXX FBO temporary fix-ups! */ + /* XXX FBO temporary fix-ups! These are released in + * intelDextroyContext(), above. Changes here should be + * reflected there. + */ /* if the renderbuffers don't have regions, init them from the context */ struct intel_renderbuffer *irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index d798225ddd9..c16732d7b52 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -161,12 +161,22 @@ struct intel_context struct { struct gl_fragment_program *bitmap_fp; struct gl_vertex_program *passthrough_vp; + struct gl_buffer_object *texcoord_vbo; struct gl_fragment_program *saved_fp; GLboolean saved_fp_enable; struct gl_vertex_program *saved_vp; GLboolean saved_vp_enable; + struct gl_fragment_program *tex2d_fp; + + GLboolean saved_texcoord_enable; + struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo; + GLenum saved_texcoord_type; + GLsizei saved_texcoord_size, saved_texcoord_stride; + const void *saved_texcoord_ptr; + int saved_active_texture; + GLint saved_vp_x, saved_vp_y; GLsizei saved_vp_width, saved_vp_height; GLenum saved_matrix_mode; diff --git a/src/mesa/drivers/dri/intel/intel_generatemipmap.c b/src/mesa/drivers/dri/intel/intel_generatemipmap.c new file mode 100644 index 00000000000..02804b51fa8 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_generatemipmap.c @@ -0,0 +1,283 @@ +/* + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "main/glheader.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/bufferobj.h" +#include "main/teximage.h" +#include "main/texenv.h" +#include "main/texobj.h" +#include "main/texstate.h" +#include "main/texparam.h" +#include "main/varray.h" +#include "main/attrib.h" +#include "main/enable.h" +#include "main/buffers.h" +#include "main/fbobject.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/depth.h" +#include "main/hash.h" +#include "main/mipmap.h" +#include "main/blend.h" +#include "glapi/dispatch.h" +#include "swrast/swrast.h" + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_pixel.h" +#include "intel_tex.h" +#include "intel_mipmap_tree.h" + +static const char *intel_fp_tex2d = + "!!ARBfp1.0\n" + "TEX result.color, fragment.texcoord[0], texture[0], 2D;\n" + "END\n"; + +static GLboolean +intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name, + int level, int width, int height) +{ + struct intel_context *intel = intel_context(ctx); + GLfloat vertices[4][2]; + GLint status; + + /* Set to source from the previous level */ + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level - 1); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1); + + /* Set to draw into the current level */ + _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, + tex_name, + level); + /* Choose to render to the color attachment. */ + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + + status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) + return GL_FALSE; + + intel_meta_set_passthrough_transform(intel); + + /* XXX: Doing it right would involve setting up the transformation to do + * 0-1 mapping or something, and not changing the vertex data. + */ + vertices[0][0] = 0; + vertices[0][1] = 0; + vertices[1][0] = width; + vertices[1][1] = 0; + vertices[2][0] = width; + vertices[2][1] = height; + vertices[3][0] = 0; + vertices[3][1] = height; + + _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); + _mesa_Enable(GL_VERTEX_ARRAY); + intel_meta_set_default_texrect(intel); + + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + + intel_meta_restore_texcoords(intel); + intel_meta_restore_transform(intel); + + return GL_TRUE; +} + +static GLboolean +intel_generate_mipmap_2d(GLcontext *ctx, + GLenum target, + struct gl_texture_object *texObj) +{ + struct intel_context *intel = intel_context(ctx); + GLint old_active_texture; + int level, max_levels, start_level, end_level; + GLuint fb_name; + GLboolean success = GL_FALSE; + struct gl_framebuffer *saved_fbo = NULL; + + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | + GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT); + _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); + old_active_texture = ctx->Texture.CurrentUnit; + _mesa_reference_framebuffer(&saved_fbo, ctx->DrawBuffer); + + _mesa_Disable(GL_POLYGON_STIPPLE); + _mesa_Disable(GL_DEPTH_TEST); + _mesa_Disable(GL_STENCIL_TEST); + _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + _mesa_DepthMask(GL_FALSE); + + /* Bind the given texture to GL_TEXTURE_2D with linear filtering for our + * minification. + */ + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); + _mesa_Enable(GL_TEXTURE_2D); + _mesa_BindTexture(GL_TEXTURE_2D, texObj->Name); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_NEAREST); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + /* Bind the new renderbuffer to the color attachment point. */ + _mesa_GenFramebuffersEXT(1, &fb_name); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name); + + intel_meta_set_fragment_program(intel, &intel->meta.tex2d_fp, + intel_fp_tex2d); + intel_meta_set_passthrough_vertex_program(intel); + + max_levels = _mesa_max_texture_levels(ctx, texObj->Target); + start_level = texObj->BaseLevel; + end_level = texObj->MaxLevel; + + /* Loop generating level+1 from level. */ + for (level = start_level; level < end_level && level < max_levels - 1; level++) { + const struct gl_texture_image *srcImage; + int width, height; + + srcImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (srcImage->Border != 0) + goto fail; + + width = srcImage->Width / 2; + if (width < 1) + width = 1; + height = srcImage->Height / 2; + if (height < 1) + height = 1; + + if (width == srcImage->Width && + height == srcImage->Height) { + /* Neither _mesa_max_texture_levels nor texObj->MaxLevel are the + * maximum texture level for the object, so break out when we've gone + * over the edge. + */ + break; + } + + /* Make sure that there's space allocated for the target level. + * We could skip this if there's already space allocated and save some + * time. + */ + _mesa_TexImage2D(GL_TEXTURE_2D, level + 1, srcImage->InternalFormat, + width, height, 0, + GL_RGBA, GL_UNSIGNED_INT, NULL); + + if (!intel_generate_mipmap_level(ctx, texObj->Name, level + 1, + width, height)) + goto fail; + } + + success = GL_TRUE; + +fail: + intel_meta_restore_fragment_program(intel); + intel_meta_restore_vertex_program(intel); + + _mesa_DeleteFramebuffersEXT(1, &fb_name); + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); + if (saved_fbo) + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, saved_fbo->Name); + _mesa_reference_framebuffer(&saved_fbo, NULL); + _mesa_PopClientAttrib(); + _mesa_PopAttrib(); + + return success; +} + + +/** + * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap + * level). + * + * The texture object's miptree must be mapped. + * + * It would be really nice if this was just called by Mesa whenever mipmaps + * needed to be regenerated, rather than us having to remember to do so in + * each texture image modification path. + * + * This function should also include an accelerated path. + */ +void +intel_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + int face, i; + + /* HW path */ + if (target == GL_TEXTURE_2D && + ctx->Extensions.EXT_framebuffer_object && + ctx->Extensions.ARB_fragment_program && + ctx->Extensions.ARB_vertex_program) { + GLboolean success; + + /* We'll be accessing this texture using GL entrypoints, which should + * be resilient against other access to this texture. + */ + _mesa_unlock_texture(ctx, texObj); + success = intel_generate_mipmap_2d(ctx, target, texObj); + _mesa_lock_texture(ctx, texObj); + + if (success) + return; + } + + /* SW path */ + intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); + _mesa_generate_mipmap(ctx, target, texObj); + intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); + + /* Update the level information in our private data in the new images, since + * it didn't get set as part of a normal TexImage path. + */ + for (face = 0; face < nr_faces; face++) { + for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { + struct intel_texture_image *intelImage; + + intelImage = intel_texture_image(texObj->Image[face][i]); + if (intelImage == NULL) + break; + + intelImage->level = i; + intelImage->face = face; + /* Unreference the miptree to signal that the new Data is a bare + * pointer from mesa. + */ + intel_miptree_release(intel, &intelImage->mt); + } + } +} diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 6e1e034e53d..f3652720ece 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -62,9 +62,10 @@ intel_miptree_create_internal(struct intel_context *intel, GLboolean ok; struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); - DBG("%s target %s format %s level %d..%d\n", __FUNCTION__, + DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(internal_format), first_level, last_level); + _mesa_lookup_enum_by_nr(internal_format), + first_level, last_level, mt); mt->target = target_to_target(target); mt->internal_format = internal_format; @@ -89,6 +90,7 @@ intel_miptree_create_internal(struct intel_context *intel, if (!ok) { free(mt); + DBG("%s not okay - returning NULL\n", __FUNCTION__); return NULL; } diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index fc0ac0b79c0..36a684b3b85 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -27,9 +27,12 @@ #include "main/enums.h" #include "main/state.h" +#include "main/bufferobj.h" #include "main/context.h" #include "main/enable.h" #include "main/matrix.h" +#include "main/texstate.h" +#include "main/varray.h" #include "main/viewport.h" #include "swrast/swrast.h" #include "shader/arbprogram.h" @@ -334,6 +337,85 @@ intel_meta_restore_fragment_program(struct intel_context *intel) _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); } +static const float default_texcoords[4][2] = { { 0.0, 0.0 }, + { 1.0, 0.0 }, + { 1.0, 1.0 }, + { 0.0, 1.0 } }; + +void +intel_meta_set_default_texrect(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + struct gl_client_array *old_texcoord_array; + + intel->meta.saved_active_texture = ctx->Texture.CurrentUnit; + if (intel->meta.saved_array_vbo == NULL) { + _mesa_reference_buffer_object(ctx, &intel->meta.saved_array_vbo, + ctx->Array.ArrayBufferObj); + } + + old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0]; + intel->meta.saved_texcoord_type = old_texcoord_array->Type; + intel->meta.saved_texcoord_size = old_texcoord_array->Size; + intel->meta.saved_texcoord_stride = old_texcoord_array->Stride; + intel->meta.saved_texcoord_enable = old_texcoord_array->Enabled; + intel->meta.saved_texcoord_ptr = old_texcoord_array->Ptr; + _mesa_reference_buffer_object(ctx, &intel->meta.saved_texcoord_vbo, + old_texcoord_array->BufferObj); + + _mesa_ClientActiveTextureARB(GL_TEXTURE0); + + if (intel->meta.texcoord_vbo == NULL) { + GLuint vbo_name; + + _mesa_GenBuffersARB(1, &vbo_name); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords), + default_texcoords, GL_STATIC_DRAW_ARB); + _mesa_reference_buffer_object(ctx, &intel->meta.texcoord_vbo, + ctx->Array.ArrayBufferObj); + } else { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + intel->meta.texcoord_vbo->Name); + } + _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL); + + _mesa_Enable(GL_TEXTURE_COORD_ARRAY); +} + +void +intel_meta_restore_texcoords(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + /* Restore the old TexCoordPointer */ + if (intel->meta.saved_texcoord_vbo) { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + intel->meta.saved_texcoord_vbo->Name); + _mesa_reference_buffer_object(ctx, &intel->meta.saved_texcoord_vbo, NULL); + } else { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + } + + _mesa_TexCoordPointer(intel->meta.saved_texcoord_size, + intel->meta.saved_texcoord_type, + intel->meta.saved_texcoord_stride, + intel->meta.saved_texcoord_ptr); + if (!intel->meta.saved_texcoord_enable) + _mesa_Disable(GL_TEXTURE_COORD_ARRAY); + + _mesa_ClientActiveTextureARB(GL_TEXTURE0 + + intel->meta.saved_active_texture); + + if (intel->meta.saved_array_vbo) { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + intel->meta.saved_array_vbo->Name); + _mesa_reference_buffer_object(ctx, &intel->meta.saved_array_vbo, NULL); + } else { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + } +} + void intelInitPixelFuncs(struct dd_function_table *functions) { @@ -355,5 +437,7 @@ intel_free_pixel_state(struct intel_context *intel) _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL); _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL); + _mesa_reference_fragprog(ctx, &intel->meta.tex2d_fp, NULL); + _mesa_reference_buffer_object(ctx, &intel->meta.texcoord_vbo, NULL); } diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h index cb41fa182cb..6acf0813c8c 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.h +++ b/src/mesa/drivers/dri/intel/intel_pixel.h @@ -40,6 +40,9 @@ void intel_meta_set_fragment_program(struct intel_context *intel, const char *prog_string); void intel_meta_restore_fragment_program(struct intel_context *intel); void intel_free_pixel_state(struct intel_context *intel); +void intel_meta_set_default_texrect(struct intel_context *intel); +void intel_meta_set_default_texrect(struct intel_context *intel); +void intel_meta_restore_texcoords(struct intel_context *intel); GLboolean intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 1db7f5594e9..b20840b9a06 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -360,7 +360,6 @@ intel_texture_bitmap(GLcontext * ctx, "END\n"; GLuint texname; GLfloat vertices[4][4]; - GLfloat texcoords[4][2]; GLint old_active_texture; GLubyte *unpacked_bitmap; GLubyte *a8_bitmap; @@ -485,22 +484,12 @@ intel_texture_bitmap(GLcontext * ctx, vertices[3][2] = dst_z; vertices[3][3] = 1.0; - texcoords[0][0] = 0.0; - texcoords[0][1] = 0.0; - texcoords[1][0] = 1.0; - texcoords[1][1] = 0.0; - texcoords[2][0] = 1.0; - texcoords[2][1] = 1.0; - texcoords[3][0] = 0.0; - texcoords[3][1] = 1.0; - _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); - _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + intel_meta_set_default_texrect(intel); CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + intel_meta_restore_texcoords(intel); intel_meta_restore_transform(intel); intel_meta_restore_fragment_program(intel); intel_meta_restore_vertex_program(intel); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index e8d5ac8569d..abcdcd5724c 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -70,7 +70,6 @@ intel_texture_drawpixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); GLuint texname; GLfloat vertices[4][4]; - GLfloat texcoords[4][2]; GLfloat z; GLint old_active_texture; GLenum internalFormat; @@ -169,22 +168,13 @@ intel_texture_drawpixels(GLcontext * ctx, vertices[3][2] = z; vertices[3][3] = 1.0; - texcoords[0][0] = 0.0; - texcoords[0][1] = 0.0; - texcoords[1][0] = 1.0; - texcoords[1][1] = 0.0; - texcoords[2][0] = 1.0; - texcoords[2][1] = 1.0; - texcoords[3][0] = 0.0; - texcoords[3][1] = 1.0; - _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); - _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + intel_meta_set_default_texrect(intel); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + intel_meta_restore_texcoords(intel); intel_meta_restore_transform(intel); _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); @@ -208,7 +198,6 @@ intel_stencil_drawpixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); GLuint texname, rb_name, fb_name, old_fb_name; GLfloat vertices[4][2]; - GLfloat texcoords[4][2]; struct intel_renderbuffer *irb; struct intel_renderbuffer *depth_irb; struct gl_renderbuffer *rb; @@ -343,7 +332,6 @@ intel_stencil_drawpixels(GLcontext * ctx, _mesa_free(stencil_pixels); intel_meta_set_passthrough_transform(intel); - vertices[0][0] = x; vertices[0][1] = y; vertices[1][0] = x + width * ctx->Pixel.ZoomX; @@ -353,22 +341,13 @@ intel_stencil_drawpixels(GLcontext * ctx, vertices[3][0] = x; vertices[3][1] = y + height * ctx->Pixel.ZoomY; - texcoords[0][0] = 0.0; - texcoords[0][1] = 0.0; - texcoords[1][0] = 1.0; - texcoords[1][1] = 0.0; - texcoords[2][0] = 1.0; - texcoords[2][1] = 1.0; - texcoords[3][0] = 0.0; - texcoords[3][1] = 1.0; - _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); - _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + intel_meta_set_default_texrect(intel); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + intel_meta_restore_texcoords(intel); intel_meta_restore_transform(intel); _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index 0aa5b8c02c9..534e75efe1f 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -52,12 +52,66 @@ #define FILE_DEBUG_FLAG DEBUG_REGION +/* This should be set to the maximum backtrace size desired. + * Set it to 0 to disable backtrace debugging. + */ +#define DEBUG_BACKTRACE_SIZE 0 + +#if DEBUG_BACKTRACE_SIZE == 0 +/* Use the standard debug output */ +#define _DBG(...) DBG(__VA_ARGS__) +#else +/* Use backtracing debug output */ +#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);} + +/* Backtracing debug support */ +#include <execinfo.h> + +static void +debug_backtrace(void) +{ + void *trace[DEBUG_BACKTRACE_SIZE]; + char **strings = NULL; + int traceSize; + register int i; + + traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE); + strings = backtrace_symbols(trace, traceSize); + if (strings == NULL) { + DBG("no backtrace:"); + return; + } + + /* Spit out all the strings with a colon separator. Ignore + * the first, since we don't really care about the call + * to debug_backtrace() itself. Skip until the final "/" in + * the trace to avoid really long lines. + */ + for (i = 1; i < traceSize; i++) { + char *p = strings[i], *slash = strings[i]; + while (*p) { + if (*p++ == '/') { + slash = p; + } + } + + DBG("%s:", slash); + } + + /* Free up the memory, and we're done */ + free(strings); +} + +#endif + + + /* XXX: Thread safety? */ GLubyte * intel_region_map(struct intel_context *intel, struct intel_region *region) { - DBG("%s\n", __FUNCTION__); + _DBG("%s %p\n", __FUNCTION__, region); if (!region->map_refcount++) { if (region->pbo) intel_region_cow(intel, region); @@ -72,7 +126,7 @@ intel_region_map(struct intel_context *intel, struct intel_region *region) void intel_region_unmap(struct intel_context *intel, struct intel_region *region) { - DBG("%s\n", __FUNCTION__); + _DBG("%s %p\n", __FUNCTION__, region); if (!--region->map_refcount) { dri_bo_unmap(region->buffer); region->map = NULL; @@ -87,10 +141,10 @@ intel_region_alloc_internal(struct intel_context *intel, { struct intel_region *region; - DBG("%s\n", __FUNCTION__); - - if (buffer == NULL) + if (buffer == NULL) { + _DBG("%s <-- NULL\n", __FUNCTION__); return NULL; + } region = calloc(sizeof(*region), 1); region->cpp = cpp; @@ -104,6 +158,7 @@ intel_region_alloc_internal(struct intel_context *intel, region->tiling = I915_TILING_NONE; region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE; + _DBG("%s <-- %p\n", __FUNCTION__, region); return region; } @@ -158,7 +213,7 @@ void intel_region_reference(struct intel_region **dst, struct intel_region *src) { if (src) - DBG("%s %p %d\n", __FUNCTION__, src, src->refcount); + _DBG("%s %p %d\n", __FUNCTION__, src, src->refcount); assert(*dst == NULL); if (src) { @@ -172,10 +227,12 @@ intel_region_release(struct intel_region **region_handle) { struct intel_region *region = *region_handle; - if (region == NULL) + if (region == NULL) { + _DBG("%s NULL\n", __FUNCTION__); return; + } - DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1); + _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1); ASSERT(region->refcount > 0); region->refcount--; @@ -251,7 +308,7 @@ intel_region_data(struct intel_context *intel, { GLboolean locked = GL_FALSE; - DBG("%s\n", __FUNCTION__); + _DBG("%s\n", __FUNCTION__); if (intel == NULL) return; @@ -293,7 +350,7 @@ intel_region_copy(struct intel_context *intel, GLuint src_offset, GLuint srcx, GLuint srcy, GLuint width, GLuint height) { - DBG("%s\n", __FUNCTION__); + _DBG("%s\n", __FUNCTION__); if (intel == NULL) return; @@ -326,7 +383,7 @@ intel_region_fill(struct intel_context *intel, GLuint dstx, GLuint dsty, GLuint width, GLuint height, GLuint color) { - DBG("%s\n", __FUNCTION__); + _DBG("%s\n", __FUNCTION__); if (intel == NULL) return; @@ -356,6 +413,8 @@ intel_region_attach_pbo(struct intel_context *intel, if (region->pbo == pbo) return; + _DBG("%s %p %p\n", __FUNCTION__, region, pbo); + /* If there is already a pbo attached, break the cow tie now. * Don't call intel_region_release_pbo() as that would * unnecessarily allocate a new buffer we would have to immediately @@ -385,6 +444,7 @@ void intel_region_release_pbo(struct intel_context *intel, struct intel_region *region) { + _DBG("%s %p\n", __FUNCTION__, region); assert(region->buffer == region->pbo->buffer); region->pbo->region = NULL; region->pbo = NULL; @@ -412,7 +472,7 @@ intel_region_cow(struct intel_context *intel, struct intel_region *region) assert(region->cpp * region->pitch * region->height == pbo->Base.Size); - DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size); + _DBG("%s %p (%d bytes)\n", __FUNCTION__, region, pbo->Base.Size); /* Now blit from the texture buffer to the new buffer: */ @@ -459,6 +519,10 @@ intel_recreate_static(struct intel_context *intel, if (region == NULL) { region = calloc(sizeof(*region), 1); region->refcount = 1; + _DBG("%s creating new region %p\n", __FUNCTION__, region); + } + else { + _DBG("%s %p\n", __FUNCTION__, region); } if (intel->ctx.Visual.rgbBits == 24) diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index ae0994b183a..fbd6e1d0c36 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -158,60 +158,6 @@ timed_memcpy(void *dest, const void *src, size_t n) } #endif /* DO_DEBUG */ -/** - * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap - * level). - * - * The texture object's miptree must be mapped. - * - * It would be really nice if this was just called by Mesa whenever mipmaps - * needed to be regenerated, rather than us having to remember to do so in - * each texture image modification path. - * - * This function should also include an accelerated path. - */ -void -intel_generate_mipmap(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - int face, i; - - _mesa_generate_mipmap(ctx, target, texObj); - - /* Update the level information in our private data in the new images, since - * it didn't get set as part of a normal TexImage path. - */ - for (face = 0; face < nr_faces; face++) { - for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { - struct intel_texture_image *intelImage; - - intelImage = intel_texture_image(texObj->Image[face][i]); - if (intelImage == NULL) - break; - - intelImage->level = i; - intelImage->face = face; - /* Unreference the miptree to signal that the new Data is a bare - * pointer from mesa. - */ - intel_miptree_release(intel, &intelImage->mt); - } - } -} - -static void intelGenerateMipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); - intel_generate_mipmap(ctx, target, texObj); - intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); -} - void intelInitTextureFuncs(struct dd_function_table *functions) { @@ -227,7 +173,7 @@ intelInitTextureFuncs(struct dd_function_table *functions) functions->CopyTexSubImage1D = intelCopyTexSubImage1D; functions->CopyTexSubImage2D = intelCopyTexSubImage2D; functions->GetTexImage = intelGetTexImage; - functions->GenerateMipmap = intelGenerateMipmap; + functions->GenerateMipmap = intel_generate_mipmap; /* compressed texture functions */ functions->CompressedTexImage2D = intelCompressedTexImage2D; diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index 08437aa0e2b..7c2b26ef1d4 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -158,7 +158,7 @@ do_copy_texsubimage(struct intel_context *intel, /* GL_SGIS_generate_mipmap */ if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); + intel_generate_mipmap(ctx, target, texObj); } return GL_TRUE; diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 1f192dafbe1..b71fe2a7ae0 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -316,7 +316,6 @@ intelTexImage(GLcontext * ctx, GLint postConvHeight = height; GLint texelBytes, sizeInBytes; GLuint dstRowStride = 0, srcRowStride = texImage->RowStride; - GLboolean needs_map; DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); @@ -482,15 +481,8 @@ intelTexImage(GLcontext * ctx, LOCK_HARDWARE(intel); - /* Two cases where we need a mapping of the miptree: when the user supplied - * data is mapped as well (non-PBO, memcpy upload) or when we're going to do - * (software) mipmap generation. - */ - needs_map = (pixels != NULL) || (level == texObj->BaseLevel && - texObj->GenerateMipmap); - if (intelImage->mt) { - if (needs_map) + if (pixels != NULL) texImage->Data = intel_miptree_image_map(intel, intelImage->mt, intelImage->face, @@ -547,22 +539,22 @@ intelTexImage(GLcontext * ctx, format, type, pixels, unpack)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } - - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - intel_generate_mipmap(ctx, target, texObj); - } } _mesa_unmap_teximage_pbo(ctx, unpack); if (intelImage->mt) { - if (needs_map) + if (pixels != NULL) intel_miptree_image_unmap(intel, intelImage->mt); texImage->Data = NULL; } UNLOCK_HARDWARE(intel); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, texObj); + } } void diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index f86de568976..48104de2a9b 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -101,11 +101,6 @@ intelTexSubimage(GLcontext * ctx, _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - intel_generate_mipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); if (intelImage->mt) { @@ -114,6 +109,11 @@ intelTexSubimage(GLcontext * ctx, } UNLOCK_HARDWARE(intel); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, texObj); + } } |