aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/intel/intel_tex_layout.c
diff options
context:
space:
mode:
authorKeith Packard <[email protected]>2007-12-17 22:43:48 -0800
committerKeith Packard <[email protected]>2007-12-18 10:22:04 -0800
commita183efc132c8db1bb42525ac177ffff96f69a59b (patch)
treee4106d93ea70e4b9fbe635704983e34b1dd24a78 /src/mesa/drivers/dri/intel/intel_tex_layout.c
parent6f1bfdc4bf5b72ac705b8cbb2dc431e133dcb5b8 (diff)
[Intel] Centralize mipmap pitch computations.
mipmap pitches must account for the device alignment requirements, which used to be fairly simple; just align to a 4-byte boundary. However, to allow textures to be drawn to under TTM, they now need to be aligned to a 64-byte boundary. Placing all of the alignment constraints in a single function allows this new constraint to be applied uniformly. There was some pitch constraining code in intel_miptree_create, but that was modifying the pitch long after the miptree had been layed out, so it only served to wreck the mipmap and cause rendering errors.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_layout.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index 4da636021ba..edc3a2eaa47 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -52,7 +52,7 @@ GLuint intel_compressed_alignment(GLenum internalFormat)
return alignment;
}
-void i945_miptree_layout_2d( struct intel_mipmap_tree *mt )
+void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt )
{
GLint align_h = 2, align_w = 4;
GLuint level;
@@ -92,7 +92,7 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt )
/* Pitch must be a whole number of dwords, even though we
* express it in texels.
*/
- mt->pitch = ALIGN(mt->pitch * mt->cpp, 4) / mt->cpp;
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->pitch);
mt->total_height = 0;
for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {