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authorEric Anholt <[email protected]>2008-12-31 00:29:49 -0800
committerEric Anholt <[email protected]>2008-12-31 00:35:17 -0800
commitbfebeffc0045266d354a36968336337e099a9f27 (patch)
tree7a74bd532f4c64c15a1cc79d309a248917b82c4f /src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
parente1a92175542c6645c23cc78f2a4fcd36dd0235e6 (diff)
intel: Share passthrough transform setup between glBitmap and glDrawPixels.
The DrawPixels path was missing glViewport care, so blender's toolbar icons would go to the wrong places. Bug #19118.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_pixel_bitmap.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c20
1 files changed, 3 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 88e181a51f2..1d7f15f10a5 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -39,7 +39,6 @@
#include "main/texobj.h"
#include "main/texstate.h"
#include "main/texparam.h"
-#include "main/matrix.h"
#include "main/varray.h"
#include "main/attrib.h"
#include "main/enable.h"
@@ -425,7 +424,7 @@ intel_texture_bitmap(GLcontext * ctx,
}
/* Save GL state before we start setting up our drawing */
- _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_CURRENT_BIT |
+ _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT |
GL_VIEWPORT_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT |
GL_CLIENT_PIXEL_STORE_BIT);
@@ -451,20 +450,11 @@ intel_texture_bitmap(GLcontext * ctx,
GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap);
_mesa_free(a8_bitmap);
- _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
- _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
-
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
-
intel_meta_set_fragment_program(intel, &intel->meta.bitmap_fp, fp);
_mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
ctx->Current.RasterColor);
intel_meta_set_passthrough_vertex_program(intel);
+ intel_meta_set_passthrough_transform(intel);
vertices[0][0] = dst_x;
vertices[0][1] = dst_y;
@@ -498,14 +488,10 @@ intel_texture_bitmap(GLcontext * ctx,
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ intel_meta_restore_transform(intel);
intel_meta_restore_fragment_program(intel);
intel_meta_restore_vertex_program(intel);
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PopMatrix();
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PopMatrix();
-
_mesa_PopClientAttrib();
_mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);