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authorEric Anholt <[email protected]>2009-02-12 03:54:58 -0800
committerEric Anholt <[email protected]>2009-09-30 11:27:27 -0700
commit49fbdd18ed738feaf73b7faba4d3577cd9cc3e59 (patch)
tree65a5cca320d3f4ad3baadefe975a3628982587e4 /src/mesa/drivers/dri/intel/intel_mipmap_tree.c
parentb77469871a57240b33b61f12cde0da078470237b (diff)
i965: Fix massive memory allocation for streaming texture usage.
Once we've freed a miptree, we won't see any more state cache requests that would hit the things that pointed at it until we've let the miptree get released back into the BO cache to be reused. By leaving those surface state and binding table pointers that pointed at it around, we would end up with up to (500 * texture size) in memory uselessly consumed by the state cache. Bug #20057 Bug #23530
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_mipmap_tree.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index c985da5aa25..4f5101a3128 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -29,6 +29,9 @@
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_chipset.h"
+#ifndef I915
+#include "brw_state.h"
+#endif
#include "main/enums.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
@@ -269,6 +272,19 @@ intel_miptree_release(struct intel_context *intel,
DBG("%s deleting %p\n", __FUNCTION__, *mt);
+#ifndef I915
+ /* Free up cached binding tables holding a reference on our buffer, to
+ * avoid excessive memory consumption.
+ *
+ * This isn't as aggressive as we could be, as we'd like to do
+ * it from any time we free the last ref on a region. But intel_region.c
+ * is context-agnostic. Perhaps our constant state cache should be, as
+ * well.
+ */
+ brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache,
+ (*mt)->region->buffer);
+#endif
+
intel_region_release(&((*mt)->region));
for (i = 0; i < MAX_TEXTURE_LEVELS; i++)