diff options
author | Paul Berry <[email protected]> | 2012-04-15 10:35:01 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-05-07 10:47:49 -0700 |
commit | 3ec0e55b63db3c1067f3bbf4563beb3b98a19288 (patch) | |
tree | 88679007e52aacab9e67275178f26c047529cc4b /src/mesa/drivers/dri/intel/intel_fbo.h | |
parent | 1c0f5d8324c4db2720247989ddc4a45315b55a85 (diff) |
i965: Fix mipmap offsets for HiZ and separate stencil buffers.
When rendering to a miplevel other than 0 within a color, depth,
stencil, or HiZ buffer, we need to tell the GPU to render to an offset
within the buffer, so that the data is written into the correct
miplevel. We do this using a coarse offset (in pages), and a fine
adjustment (the so-called "tile_x" and "tile_y" values, which are
measured in pixels).
We have always computed the coarse offset and fine adjustment using
intel_renderbuffer_tile_offsets() function. This worked fine for
color and combined depth/stencil buffers, but failed to work properly
when HiZ and separate stencil were in use. It failed to work because
there is only one set of fine adjustment controls shared by the HiZ,
depth, and stencil buffers, so we need to choose tile_x and tile_y
values that are compatible with the tiling of all three buffers, and
then compute separate coarse offsets for each buffer.
This patch fixes the HiZ and separate stencil case by replacing the
call to intel_renderbuffer_tile_offsets() with calls to two functions:
intel_region_get_tile_masks(), which determines how much of the
adjustment can be performed using offsets and how much can be
performed using tile_x and tile_y, and
intel_region_get_aligned_offset(), which computes the coarse offset.
intel_region_get_tile_offsets() is still used for color renderbuffers,
so to avoid code duplication, I've re-worked it to use
intel_region_get_tile_masks() and intel_region_get_aligned_offset().
On i965 Gen6, fixes piglit tests
"texturing/depthstencil-render-miplevels 1024 X" where X is one of
(depth, depth_and_stencil, depth_stencil_single_binding, depth_x,
depth_x_and_stencil, stencil, stencil_and_depth, stencil_and_depth_x).
On i965 Gen7, the variants of
"texturing/depthstencil-render-miplevels" that contain a stencil
buffer still fail, due to another problem: Gen7 seems to ignore the 3
LSB's of the tile_y adjustment (and possibly also tile_x).
v2: Removed spurious comments. Added assertions to check
preconditions of intel_region_get_aligned_offset().
Reviewed-by: Chad Versace <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.h')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index 724f141535c..947944ac8e1 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -153,6 +153,11 @@ intel_flip_renderbuffers(struct gl_framebuffer *fb); void intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb); +void +intel_renderbuffer_fine_offset_masks(struct intel_renderbuffer *irb, + uint32_t *fine_offset_mask_x, + uint32_t *fine_offset_mask_y); + uint32_t intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb, uint32_t *tile_x, |