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authorKeith Whitwell <[email protected]>2009-02-16 19:50:48 +0000
committerKeith Whitwell <[email protected]>2009-02-16 19:50:48 +0000
commit59d54334c96f44ed1d8bf660dc96221362a77d04 (patch)
treee9ab34e568256bcdc2a88602c47072ab769211e8 /src/mesa/drivers/dri/intel/intel_fbo.c
parent7c8836e9ef49d938aa55a1c385b95c6371c301f1 (diff)
parentc5c383596ddb26cd75e4b355918ad16915283b59 (diff)
Merge branch 'master' into gallium-texture-transfer
Conflicts: src/mesa/state_tracker/st_cb_accum.c src/mesa/state_tracker/st_cb_drawpixels.c
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c179
1 files changed, 107 insertions, 72 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 7cf12619d6b..54d6044ad3b 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -27,6 +27,7 @@
#include "main/imports.h"
+#include "main/macros.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
@@ -37,58 +38,13 @@
#include "intel_context.h"
#include "intel_buffers.h"
-#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
-#include "intel_span.h"
#define FILE_DEBUG_FLAG DEBUG_FBO
-#define INTEL_RB_CLASS 0x12345678
-
-
-/* XXX FBO: move this to intel_context.h (inlined) */
-/**
- * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
- * NULL will be returned if the rb isn't really an intel_renderbuffer.
- * This is determiend by checking the ClassID.
- */
-struct intel_renderbuffer *
-intel_renderbuffer(struct gl_renderbuffer *rb)
-{
- struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
- if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
- /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
- return irb;
- }
- else
- return NULL;
-}
-
-
-struct intel_renderbuffer *
-intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
-{
- if (attIndex >= 0)
- return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
- else
- return NULL;
-}
-
-struct intel_region *
-intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
-{
- struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
-
- if (irb)
- return irb->region;
- else
- return NULL;
-}
-
-
/**
* Create a new framebuffer object.
@@ -103,6 +59,7 @@ intel_new_framebuffer(GLcontext * ctx, GLuint name)
}
+/** Called by gl_renderbuffer::Delete() */
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
@@ -112,10 +69,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
ASSERT(irb);
- if (irb->PairedStencil || irb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, irb);
- }
-
if (irb->span_cache != NULL)
_mesa_free(irb->span_cache);
@@ -127,7 +80,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
}
-
/**
* Return a pointer to a specific pixel in a renderbuffer.
*/
@@ -142,7 +94,6 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
}
-
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
@@ -211,18 +162,11 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
cpp = 4;
break;
case GL_DEPTH_COMPONENT16:
-#if 0
rb->_ActualFormat = GL_DEPTH_COMPONENT16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->DepthBits = 16;
cpp = 2;
break;
-#else
- /* fall-through.
- * 16bpp depth renderbuffer can't be paired with a stencil buffer so
- * always used combined depth/stencil format.
- */
-#endif
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
@@ -280,7 +224,6 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
}
-
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
@@ -298,6 +241,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_TRUE;
}
+
static void
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
@@ -324,6 +268,8 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
}
}
+
+/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
@@ -343,10 +289,9 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
rb->region = NULL;
intel_region_reference(&rb->region, region);
intel_region_release(&old);
-
- rb->pfPitch = region->pitch;
}
+
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
@@ -466,9 +411,6 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target,
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
- /* Integer depth range depends on depth buffer bits */
- if (ctx->Driver.DepthRange != NULL)
- ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
@@ -492,6 +434,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
intel_draw_buffer(ctx, fb);
}
+
static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
@@ -538,11 +481,10 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
- irb->RenderToTexture = GL_TRUE;
-
return GL_TRUE;
}
+
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapper around the texture image.
@@ -551,7 +493,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
static struct intel_renderbuffer *
intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
{
- const GLuint name = ~0; /* not significant, but distinct for debugging */
+ const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
/* make an intel_renderbuffer to wrap the texture image */
@@ -598,10 +540,11 @@ intel_render_texture(GLcontext * ctx,
/* Fallback on drawing to a texture with a border, which won't have a
* miptree.
*/
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- _mesa_render_texture(ctx, fb, att);
- return;
- } else if (!irb) {
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+ _mesa_render_texture(ctx, fb, att);
+ return;
+ }
+ else if (!irb) {
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
@@ -612,7 +555,9 @@ intel_render_texture(GLcontext * ctx,
_mesa_render_texture(ctx, fb, att);
return;
}
- } if (!intel_update_wrapper(ctx, irb, newImage)) {
+ }
+
+ if (!intel_update_wrapper(ctx, irb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
@@ -674,6 +619,94 @@ intel_finish_render_texture(GLcontext * ctx,
/**
+ * Do additional "completeness" testing of a framebuffer object.
+ */
+static void
+intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ const struct intel_renderbuffer *depthRb =
+ intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ const struct intel_renderbuffer *stencilRb =
+ intel_get_renderbuffer(fb, BUFFER_STENCIL);
+
+ if (stencilRb && stencilRb != depthRb) {
+ /* we only support combined depth/stencil buffers, not separate
+ * stencil buffers.
+ */
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
+}
+
+
+/**
+ * Called from glBlitFramebuffer().
+ * For now, we're doing an approximation with glCopyPixels().
+ * XXX we need to bypass all the per-fragment operations, except scissor.
+ */
+static void
+intel_blit_framebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLfloat xZoomSave = ctx->Pixel.ZoomX;
+ const GLfloat yZoomSave = ctx->Pixel.ZoomY;
+ GLsizei width, height;
+ GLfloat xFlip = 1.0F, yFlip = 1.0F;
+
+ if (srcX1 < srcX0) {
+ GLint tmp = srcX1;
+ srcX1 = srcX0;
+ srcX0 = tmp;
+ xFlip = -1.0F;
+ }
+
+ if (srcY1 < srcY0) {
+ GLint tmp = srcY1;
+ srcY1 = srcY0;
+ srcY0 = tmp;
+ yFlip = -1.0F;
+ }
+
+ width = srcX1 - srcX0;
+ height = srcY1 - srcY0;
+
+ ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
+ ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
+
+ if (ctx->Pixel.ZoomX < 0.0F) {
+ dstX0 = MAX2(dstX0, dstX1);
+ }
+ else {
+ dstX0 = MIN2(dstX0, dstX1);
+ }
+
+ if (ctx->Pixel.ZoomY < 0.0F) {
+ dstY0 = MAX2(dstY0, dstY1);
+ }
+ else {
+ dstY0 = MIN2(dstY0, dstY1);
+ }
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_COLOR);
+ }
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_DEPTH);
+ }
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_STENCIL);
+ }
+
+ ctx->Pixel.ZoomX = xZoomSave;
+ ctx->Pixel.ZoomY = yZoomSave;
+}
+
+
+/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.
*/
@@ -687,4 +720,6 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
+ intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
+ intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
}