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authorEric Anholt <[email protected]>2011-11-15 12:49:25 -0800
committerEric Anholt <[email protected]>2011-11-22 13:58:38 -0800
commit05ab8fc13461aa9d6612d75c899dac20de067da6 (patch)
tree5ebaac17f41de97541844540e6e66648aeac9fe2 /src/mesa/drivers/dri/intel/intel_fbo.c
parent925356c8c0b21998a1f53f042269818c19163385 (diff)
intel: Remove duplicate test for texture attachment completeness.
We are already testing this if appropriate in intel_validate_framebuffer (FBO completeness), so no need to avoid attaching the texture to the renderbuffer here. This causes MESA_FORMAT_R11_G11_B10_FLOAT to now be renderable as a texture attachment on i965. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 348b927ae2d..9005402ea20 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -981,14 +981,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
struct gl_renderbuffer *rb = &irb->Base;
rb->Format = format;
- if (!intel_span_supports_format(rb->Format)) {
- DBG("Render to texture BAD FORMAT %s\n",
- _mesa_get_format_name(rb->Format));
- return false;
- } else {
- DBG("Render to texture %s\n", _mesa_get_format_name(rb->Format));
- }
-
rb->InternalFormat = internal_format;
rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);