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author | Eric Anholt <[email protected]> | 2011-10-15 13:25:51 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-10-18 11:14:23 -0700 |
commit | 1b45d68c117d716adb488dcaac16e0834e2471ba (patch) | |
tree | 1e6156bb447750e58fa34bf51a227a59b64ea186 /src/mesa/drivers/dri/intel/intel_context.h | |
parent | 5625f78cd7e69aa90495d34088a47aa71d076fd2 (diff) |
mesa: Make the program texel offsets limits available with GLSL 1.30.
It was previously under gpu_shader4, but I'm pretty sure everyone's
going to be doing GLSL 1.30 first (since gpu_shader4 is basically 1.30
plus a bunch of extra stuff).
Fixes piglit glsl-1.30/texel-offset-limits.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_context.h')
0 files changed, 0 insertions, 0 deletions