diff options
author | Kenneth Graunke <[email protected]> | 2011-04-14 14:56:19 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2011-05-17 23:33:00 -0700 |
commit | fa4b23581b4ee8a07400364dccbd61b749c2d1d1 (patch) | |
tree | 1967bc294fa17f6e4288a61b5feffdd670b134e5 /src/mesa/drivers/dri/i965 | |
parent | d58400eb4a2605640267436f63d9e856fb3c1f96 (diff) |
i965: Don't use the GS for breaking down quads on Ivybridge.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_gs.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index cd72bc5c242..a7b7c6f086b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -161,7 +161,7 @@ GLboolean brwCreateContext( int api, but we're not sure how it's actually done for vertex order, that affect provoking vertex decision. Always use last vertex convention for quad primitive which works as expected for now. */ - if (intel->gen == 6) + if (intel->gen >= 6) ctx->Const.QuadsFollowProvokingVertexConvention = GL_FALSE; if (intel->is_g4x || intel->gen >= 5) { diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index aaffe94e981..001cd62f8ca 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -56,7 +56,7 @@ static void compile_gs_prog( struct brw_context *brw, /* Gen6: VF has already converted into polygon, and LINELOOP is * converted to LINESTRIP at the beginning of the 3D pipeline. */ - if (intel->gen == 6) + if (intel->gen >= 6) return; memset(&c, 0, sizeof(c)); @@ -168,7 +168,7 @@ static void populate_key( struct brw_context *brw, key->pv_first = GL_TRUE; } - key->need_gs_prog = (intel->gen == 6) + key->need_gs_prog = (intel->gen >= 6) ? 0 : (brw->primitive == GL_QUADS || brw->primitive == GL_QUAD_STRIP || |