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authorEric Anholt <[email protected]>2010-05-17 10:42:25 -0700
committerEric Anholt <[email protected]>2010-05-17 10:42:25 -0700
commitf0fb3aa5d42f76babbe6571480d4fe1a8e8cb8ae (patch)
tree5e9675c33a2035bd029b5d29063d6c7b487caf36 /src/mesa/drivers/dri/i965
parent32a7209c0a0d5ae63f12056ed969087d942c6298 (diff)
i965: Make rasterization of single and multiple quad prims match.
This is trying to follow the spirit of the invariance rules, though they're not specific on this point. Fixes quad-invariance piglit test while retaining the 22s -> 18s win on glean blendFunc. This was a regression in c67d9d84f501f145f841c0b981caff6f4dfd936f.
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 5fac67c9118..94d93f3aa65 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -173,6 +173,12 @@ static void populate_key( struct brw_context *brw,
/* _NEW_LIGHT */
key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
+ if (key->primitive == GL_QUADS && ctx->Light.ShadeModel != GL_FLAT) {
+ /* Provide consistent primitive order with brw_set_prim's
+ * optimization of single quads to trifans.
+ */
+ key->pv_first = GL_TRUE;
+ }
key->need_gs_prog = (key->hint_gs_always ||
brw->primitive == GL_QUADS ||