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authorSamuel Iglesias Gonsalvez <[email protected]>2015-04-16 13:18:01 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-25 08:39:21 +0200
commiteaa6f01c8d0c49d8ae637d8104163da9c45526ca (patch)
tree1bad82b730807784224ba4620c90df3c1eb93559 /src/mesa/drivers/dri/i965
parentf5dd2c182275a9de57e5186491012c402a6248e0 (diff)
i965/wm: emit null buffer surfaces when null buffers are attached
Otherwise we can expect odd things to happen if, for example, we ask for the size of the attached buffer from shader code, since that might query this value from the surface we uploaded and get random results. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c44
1 files changed, 26 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 24ff2d6a443..61031d29db3 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -939,28 +939,36 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
struct gl_uniform_buffer_binding *binding;
binding =
&ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
- intel_bo = intel_buffer_object(binding->BufferObject);
- drm_intel_bo *bo =
- intel_bufferobj_buffer(brw, intel_bo,
- binding->Offset,
- binding->BufferObject->Size - binding->Offset);
- brw_create_constant_surface(brw, bo, binding->Offset,
- bo->size - binding->Offset,
- &surf_offsets[i],
- dword_pitch);
+ if (binding->BufferObject == ctx->Shared->NullBufferObj) {
+ brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]);
+ } else {
+ intel_bo = intel_buffer_object(binding->BufferObject);
+ drm_intel_bo *bo =
+ intel_bufferobj_buffer(brw, intel_bo,
+ binding->Offset,
+ binding->BufferObject->Size - binding->Offset);
+ brw_create_constant_surface(brw, bo, binding->Offset,
+ bo->size - binding->Offset,
+ &surf_offsets[i],
+ dword_pitch);
+ }
} else {
struct gl_shader_storage_buffer_binding *binding;
binding =
&ctx->ShaderStorageBufferBindings[shader->UniformBlocks[i].Binding];
- intel_bo = intel_buffer_object(binding->BufferObject);
- drm_intel_bo *bo =
- intel_bufferobj_buffer(brw, intel_bo,
- binding->Offset,
- binding->BufferObject->Size - binding->Offset);
- brw_create_buffer_surface(brw, bo, binding->Offset,
- bo->size - binding->Offset,
- &surf_offsets[i],
- dword_pitch);
+ if (binding->BufferObject == ctx->Shared->NullBufferObj) {
+ brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]);
+ } else {
+ intel_bo = intel_buffer_object(binding->BufferObject);
+ drm_intel_bo *bo =
+ intel_bufferobj_buffer(brw, intel_bo,
+ binding->Offset,
+ binding->BufferObject->Size - binding->Offset);
+ brw_create_buffer_surface(brw, bo, binding->Offset,
+ bo->size - binding->Offset,
+ &surf_offsets[i],
+ dword_pitch);
+ }
}
}