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authorTimothy Arceri <[email protected]>2016-11-18 16:46:27 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit4cd709e2bcea479a723b4741de59b448b1c6c48f (patch)
tree45b82f26ed939fae13889c64408d8e4abe0d4480 /src/mesa/drivers/dri/i965
parentef71b867ee152d8161a8c7320e89843801236249 (diff)
i965: get outputs_written from gl_program
There is no need to go via the pointer in nir_shader. This change is required for the shader cache as we don't create a nir_shader. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 5d199393181..3bcd7c67ee6 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -310,7 +310,7 @@ brw_vs_populate_key(struct brw_context *brw,
}
}
- if (prog->nir->info->outputs_written &
+ if (prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1)) {
/* _NEW_LIGHT | _NEW_BUFFERS */
@@ -364,7 +364,7 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
brw_setup_tex_for_precompile(brw, &key.tex, prog);
key.program_string_id = bvp->id;
key.clamp_vertex_color =
- (prog->nir->info->outputs_written &
+ (prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1));