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authorTimothy Arceri <[email protected]>2016-10-13 11:41:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch)
tree32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp
parent094fe3a9591ce200162d955635eee577c13f9324 (diff)
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp
index 680fe72dfd5..db472143994 100644
--- a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp
+++ b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp
@@ -60,7 +60,8 @@ void saturate_propagation_test::SetUp()
compiler->devinfo = devinfo;
prog_data = ralloc(NULL, struct brw_wm_prog_data);
- nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL);
+ nir_shader *shader =
+ nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);
v = new saturate_propagation_fs_visitor(compiler, prog_data, shader);