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authorKenneth Graunke <[email protected]>2017-11-29 00:27:18 -0800
committerKenneth Graunke <[email protected]>2017-11-29 11:48:29 -0800
commitcfc5af588cf8e0cfb41ea907a7da3cca676be1c2 (patch)
tree8ca9c49261389e4df8735c2aca2fa41a208f5b24 /src/mesa/drivers/dri/i965/intel_batchbuffer.c
parent2c5f2936af642d8e4510154395215915c46b3fbb (diff)
i965: Program the dynamic state heap size to MAX_STATE_SIZE.
STATE_BASE_ADDRESS specifies a maximum size of the dynamic state section, beyond which data supposedly reads back as 0. On Gen8+, we were programming it to the size of the buffer. This worked fine until we started growing the state buffer in commit 2dfc119f22f25708. When the state buffer grows, the value in STATE_BASE_ADDRESS becomes too small, and our state beyond STATE_SZ bytes would read back as 0. To avoid having to update the value, we program it to MAX_STATE_SIZE. We used to program the upper bound to the maximum on older hardware anyway, so programming it too large isn't a big deal. Bogus SURFACE_STATE can easily lead to GPU hangs and misrendering. DiRT Rally was hitting the statebuffer growth path, and suffered from bad texture corruption and GPU hangs (usually around the same time). This patch fixes both issues. Fixes: 2dfc119f22f257082ab0 "i965: Grow the batch/state buffers if we need space and can't flush." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101 Tested-by: Jordan Justen <[email protected]> Reviewed-by: Chris Wilson <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_batchbuffer.c')
-rw-r--r--src/mesa/drivers/dri/i965/intel_batchbuffer.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
index 216073129ba..10e33bb8c7b 100644
--- a/src/mesa/drivers/dri/i965/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
@@ -52,15 +52,6 @@
#define BATCH_SZ (20 * 1024)
#define STATE_SZ (16 * 1024)
-/* The kernel assumes batchbuffers are smaller than 256kB. */
-#define MAX_BATCH_SIZE (256 * 1024)
-
-/* 3DSTATE_BINDING_TABLE_POINTERS has a U16 offset from Surface State Base
- * Address, which means that we can't put binding tables beyond 64kB. This
- * effectively limits the maximum statebuffer size to 64kB.
- */
-#define MAX_STATE_SIZE (64 * 1024)
-
static void
intel_batchbuffer_reset(struct brw_context *brw);