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authorKenneth Graunke <[email protected]>2013-07-10 16:01:35 -0700
committerKenneth Graunke <[email protected]>2013-07-15 19:40:52 -0700
commit4b704424e0df5dce1b6e588953b670073db7ab42 (patch)
tree72bed73bc8071d0cbfdbbeb8e82db52e75fb4adb /src/mesa/drivers/dri/i965/gen7_blorp.cpp
parentada110716aabda04cdcbc92d89192c647ed26310 (diff)
i965: Remove old BSpec reference from BLORP's 3DSTATE_WM/PS packets.
The Sandybridge code had a citation for the range of the "Maximum Number of Threads" field, and the Ivybridge code just mentioned the "BSpec" in general. That's documented in the obvious place, so people can find it without a spec reference. The real value of the comment is to say "we tried zero, and it exploded, so program it to a valid number even if pixel shading is off." Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_blorp.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_blorp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 199866ec24d..cfac411403c 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -526,8 +526,8 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
*
* Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
* that, thread dispatch info must still be specified.
- * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
- * states that the valid range for this field is [0x3, 0x2f].
+ * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
+ * valid range for this field is [0x3, 0x2f].
* - A dispatch mode must be given; that is, at least one of the
* "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
* discovered through simulator error messages.