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authorJordan Justen <[email protected]>2013-07-09 14:56:38 -0700
committerJordan Justen <[email protected]>2013-08-04 11:52:37 -0700
commit171e633294baa29a2dfcf889764b6c7409cdc1ff (patch)
tree5dc709ecb0c23c96e13a55f740defb95a9972c32 /src/mesa/drivers/dri/i965/gen7_blorp.cpp
parent0e6be2e67b409d1542fd02e7c0f454676fc04587 (diff)
gen7 depth surface: calculate more specific surface type
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_blorp.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_blorp.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 71a5a308e77..b94e9d10db9 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -663,12 +663,28 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t draw_y = params->depth.y_offset;
uint32_t tile_mask_x, tile_mask_y;
uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
+ uint32_t surftype;
+ GLenum gl_target = params->depth.mt->target;
brw_get_depthstencil_tile_masks(params->depth.mt,
params->depth.level,
params->depth.layer,
NULL,
&tile_mask_x, &tile_mask_y);
+ switch (gl_target) {
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ /* The PRM claims that we should use BRW_SURFACE_CUBE for this
+ * situation, but experiments show that gl_Layer doesn't work when we do
+ * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
+ * equivalent.
+ */
+ surftype = BRW_SURFACE_2D;
+ break;
+ default:
+ surftype = translate_tex_target(gl_target);
+ break;
+ }
/* 3DSTATE_DEPTH_BUFFER */
{