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authorJason Ekstrand <[email protected]>2015-10-01 08:30:56 -0700
committerJason Ekstrand <[email protected]>2015-10-02 14:22:52 -0700
commit28709e37d96d6b64753ca4dcce5fbfeb75f5b499 (patch)
treef92d468b923fbbb05c6a8ead9ec4deab3516a8cb /src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp
parentcdf314cb21377ee7caca05bd1abab6a2b921d213 (diff)
i965/shader: Pull assign_common_binding_table_offsets out of backend_shader
This really has nothing to do with the backend compiler and we'd like to eventually be able to set this up earlier in the compile process. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp
index 6db6d276f76..52190076d28 100644
--- a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp
@@ -41,7 +41,9 @@ gen6_gs_visitor::assign_binding_table_offsets()
/* In gen6 we reserve the first BRW_MAX_SOL_BINDINGS entries for transform
* feedback surfaces.
*/
- assign_common_binding_table_offsets(BRW_MAX_SOL_BINDINGS);
+ brw_assign_common_binding_table_offsets(MESA_SHADER_GEOMETRY, devinfo,
+ shader_prog, prog, stage_prog_data,
+ BRW_MAX_SOL_BINDINGS);
}
void