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author | Kenneth Graunke <[email protected]> | 2014-12-03 14:26:48 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-12-04 17:50:52 -0800 |
commit | ae45a5a28d8c8a48e7353e37da2ce28a6f2bdef4 (patch) | |
tree | 81ceb657d99bc330ba4cb5d50fb8ac54ac221dee /src/mesa/drivers/dri/i965/gen6_blorp.cpp | |
parent | 0b4a6886915571540cfa26fec6fd460d3b81216f (diff) |
i965: Compute VS attribute WA bits earlier and check if they changed.
BRW_NEW_VERTICES is flagged every time we draw a primitive. Having
the brw_vs_prog atom depend on BRW_NEW_VERTICES meant that we had to
compute the VS program key and do a program cache lookup for every
single primitive. This is painfully expensive.
The workaround bit computation is almost entirely based on the vertex
attribute arrays (brw->vb.inputs[i]), which are set by brw_merge_inputs.
The only thing it uses the VS program for is to see which VS inputs are
actually read. brw_merge_inputs() happens once per primitive, and can
safely look at the currently bound vertex program, as it doesn't change
in the middle of a draw.
This patch moves the workaround bit computation to brw_merge_inputs(),
right after assigning brw->vb.inputs[i], and stores the previous WA bit
values in the context. If they've actually changed from the last draw
(which is uncommon), we signal that we need a new vertex program,
causing brw_vs_prog to compute a new key.
Improves performance in Gl32Batch7 by 13.6123% +/- 0.739652% (n=166)
on Haswell GT3e. I'm told Baytrail shows similar gains.
v2: Introduce a new BRW_NEW_VS_ATTRIB_WORKAROUNDS dirty bit, rather
than reusing BRW_NEW_VERTEX_PROGRAM (suggested by Chris Forbes).
This prevents unnecessary re-emission of surface/sampler related
atoms (and an SOL atom on Sandybridge).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_blorp.cpp')
0 files changed, 0 insertions, 0 deletions