diff options
author | Brian Paul <[email protected]> | 2009-04-14 11:08:42 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-04-14 11:08:42 -0600 |
commit | cafea7528052624c8d3e4cd1c5b26a61bf04d1d0 (patch) | |
tree | 114d80c8261fc80eb615c70095d76f8f84d53baa /src/mesa/drivers/dri/i965/brw_wm_surface_state.c | |
parent | 43c7ffaea635f949fd4803c4f594cf53e4b98f24 (diff) |
i965: checkpoint commit: VS constant buffers
Hook up a constant buffer, binding table, etc for the VS unit.
This will allow using large constant buffers with vertex shaders.
The new code is disabled at this time (use_const_buffer=FALSE).
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 205 |
1 files changed, 172 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 095759f3a26..ce5dbb334b8 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -176,7 +176,11 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format, } } -struct brw_wm_surface_key { + +/** + * Use same key for WM and VS surfaces. + */ +struct brw_surface_key { GLenum target, depthmode; dri_bo *bo; GLint format, internal_format; @@ -187,6 +191,7 @@ struct brw_wm_surface_key { GLuint offset; }; + static void brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling) { @@ -208,7 +213,7 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling) static dri_bo * brw_create_texture_surface( struct brw_context *brw, - struct brw_wm_surface_key *key ) + struct brw_surface_key *key ) { struct brw_surface_state surf; dri_bo *bo; @@ -287,7 +292,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel]; - struct brw_wm_surface_key key; + struct brw_surface_key key; const GLuint surf = SURF_INDEX_TEXTURE(unit); memset(&key, 0, sizeof(key)); @@ -328,12 +333,12 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) /** - * Create the constant buffer surface. Fragment shader constanst will be + * Create the constant buffer surface. Vertex/fragment shader constants will be * read from this buffer with Data Port Read instructions/messages. */ static dri_bo * brw_create_constant_surface( struct brw_context *brw, - struct brw_wm_surface_key *key ) + struct brw_surface_key *key ) { const GLint w = key->width - 1; struct brw_surface_state surf; @@ -345,8 +350,6 @@ brw_create_constant_surface( struct brw_context *brw, surf.ss0.surface_type = BRW_SURFACE_BUFFER; surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; - /* This is ok for all textures with channel width 8bit or less: - */ assert(key->bo); if (key->bo) surf.ss1.base_addr = key->bo->offset; /* reloc */ @@ -356,8 +359,8 @@ brw_create_constant_surface( struct brw_context *brw, surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */ surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */ surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */ - surf.ss3.pitch = (key->pitch * key->cpp) - 1; - brw_set_surface_tiling(&surf, key->tiling); + surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */ + brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */ bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, key, sizeof(*key), @@ -379,17 +382,17 @@ brw_create_constant_surface( struct brw_context *brw, /** - * Update the surface state for a constant buffer. + * Update the surface state for a WM constant buffer. * The constant buffer will be (re)allocated here if needed. */ static dri_bo * -brw_update_constant_surface( GLcontext *ctx, - GLuint surf, - dri_bo *const_buffer, - const struct gl_program_parameter_list *params) +brw_update_wm_constant_surface( GLcontext *ctx, + GLuint surf, + dri_bo *const_buffer, + const struct gl_program_parameter_list *params) { struct brw_context *brw = brw_context(ctx); - struct brw_wm_surface_key key; + struct brw_surface_key key; struct intel_context *intel = &brw->intel; const int size = params->NumParameters * 4 * sizeof(GLfloat); @@ -402,7 +405,7 @@ brw_update_constant_surface( GLcontext *ctx, /* alloc new buffer if needed */ if (!const_buffer) { const_buffer = - drm_intel_bo_alloc(intel->bufmgr, "vp/fp_const_buffer", size, 64); + drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer", size, 64); } memset(&key, 0, sizeof(key)); @@ -437,6 +440,66 @@ brw_update_constant_surface( GLcontext *ctx, /** + * Update the surface state for a VS constant buffer. + * The constant buffer will be (re)allocated here if needed. + */ +static dri_bo * +brw_update_vs_constant_surface( GLcontext *ctx, + GLuint surf, + dri_bo *const_buffer, + const struct gl_program_parameter_list *params) +{ + struct brw_context *brw = brw_context(ctx); + struct brw_surface_key key; + struct intel_context *intel = &brw->intel; + const int size = params->NumParameters * 4 * sizeof(GLfloat); + + assert(surf == 0); + + /* free old const buffer if too small */ + if (const_buffer && const_buffer->size < size) { + dri_bo_unreference(const_buffer); + const_buffer = NULL; + } + + /* alloc new buffer if needed */ + if (!const_buffer) { + const_buffer = + drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", size, 64); + } + + memset(&key, 0, sizeof(key)); + + key.format = MESA_FORMAT_RGBA_FLOAT32; + key.internal_format = GL_RGBA; + key.bo = const_buffer; + key.depthmode = GL_NONE; + key.pitch = params->NumParameters; + key.width = params->NumParameters; + key.height = 1; + key.depth = 1; + key.cpp = 16; + + /* + printf("%s:\n", __FUNCTION__); + printf(" width %d height %d depth %d cpp %d pitch %d\n", + key.width, key.height, key.depth, key.cpp, key.pitch); + */ + + dri_bo_unreference(brw->vs.surf_bo[surf]); + brw->vs.surf_bo[surf] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, + &key, sizeof(key), + &key.bo, key.bo ? 1 : 0, + NULL); + if (brw->vs.surf_bo[surf] == NULL) { + brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key); + } + + return const_buffer; +} + + +/** * Sets up a surface state structure to point at the given region. * While it is only used for the front/back buffer currently, it should be * usable for further buffers when doing ARB_draw_buffer support. @@ -515,7 +578,7 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region, /* Key size will never match key size for textures, so we're safe. */ brw->wm.surf_bo[unit] = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, - &key, sizeof(key), + &key, sizeof(key), ®ion_bo, 1, &surf, sizeof(surf), NULL, NULL); @@ -544,6 +607,8 @@ brw_wm_get_binding_table(struct brw_context *brw) { dri_bo *bind_bo; + assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF); + bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND, NULL, 0, brw->wm.surf_bo, brw->wm.nr_surfaces, @@ -603,25 +668,13 @@ static void prepare_wm_surfaces(struct brw_context *brw ) old_nr_surfaces = brw->wm.nr_surfaces; brw->wm.nr_surfaces = MAX_DRAW_BUFFERS; - /* Update surface / buffer for vertex shader constant buffer */ - { - const GLuint surf = SURF_INDEX_VERT_CONST_BUFFER; - struct brw_vertex_program *vp = - (struct brw_vertex_program *) brw->vertex_program; - vp->const_buffer = - brw_update_constant_surface(ctx, surf, vp->const_buffer, - vp->program.Base.Parameters); - - brw->wm.nr_surfaces = surf + 1; - } - /* Update surface / buffer for fragment shader constant buffer */ { const GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER; struct brw_fragment_program *fp = (struct brw_fragment_program *) brw->fragment_program; fp->const_buffer = - brw_update_constant_surface(ctx, surf, fp->const_buffer, + brw_update_wm_constant_surface(ctx, surf, fp->const_buffer, fp->program.Base.Parameters); brw->wm.nr_surfaces = surf + 1; @@ -655,17 +708,103 @@ static void prepare_wm_surfaces(struct brw_context *brw ) brw->wm.bind_bo = brw_wm_get_binding_table(brw); if (brw->wm.nr_surfaces != old_nr_surfaces) - brw->state.dirty.brw |= BRW_NEW_NR_SURFACES; + brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES; +} + + +/** + * Constructs the binding table for the VS surface state. + */ +static dri_bo * +brw_vs_get_binding_table(struct brw_context *brw) +{ + dri_bo *bind_bo; + + assert(brw->vs.nr_surfaces <= BRW_VS_MAX_SURF); + + bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND, + NULL, 0, + brw->vs.surf_bo, brw->vs.nr_surfaces, + NULL); + + if (bind_bo == NULL) { + GLuint data_size = brw->vs.nr_surfaces * sizeof(GLuint); + uint32_t *data = malloc(data_size); + int i; + + for (i = 0; i < brw->vs.nr_surfaces; i++) + if (brw->vs.surf_bo[i]) + data[i] = brw->vs.surf_bo[i]->offset; + else + data[i] = 0; + + bind_bo = brw_upload_cache( &brw->cache, BRW_SS_SURF_BIND, + NULL, 0, + brw->vs.surf_bo, brw->vs.nr_surfaces, + data, data_size, + NULL, NULL); + + /* Emit binding table relocations to surface state */ + for (i = 0; i < BRW_VS_MAX_SURF; i++) { + if (brw->vs.surf_bo[i] != NULL) { + dri_bo_emit_reloc(bind_bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + 0, + i * sizeof(GLuint), + brw->vs.surf_bo[i]); + } + } + + free(data); + } + + return bind_bo; +} + + +/** + * Vertex shader surfaces. Just constant buffer for now. Could add vertex + * shader textures in the future. + */ +static void prepare_vs_surfaces(struct brw_context *brw ) +{ + GLcontext *ctx = &brw->intel.ctx; + + /* Update surface / buffer for vertex shader constant buffer */ + { + const GLuint surf = SURF_INDEX_VERT_CONST_BUFFER; + struct brw_vertex_program *vp = + (struct brw_vertex_program *) brw->vertex_program; + vp->const_buffer = + brw_update_vs_constant_surface(ctx, surf, vp->const_buffer, + vp->program.Base.Parameters); + + brw->vs.nr_surfaces = 1; + } + + dri_bo_unreference(brw->vs.bind_bo); + brw->vs.bind_bo = brw_vs_get_binding_table(brw); + + if (1) + brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES; +} + + +static void +prepare_surfaces(struct brw_context *brw) +{ + prepare_wm_surfaces(brw); + prepare_vs_surfaces(brw); } const struct brw_tracked_state brw_wm_surfaces = { .dirty = { - .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS, + .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS | _NEW_PROGRAM, .brw = BRW_NEW_CONTEXT, .cache = 0 }, - .prepare = prepare_wm_surfaces, + .prepare = prepare_surfaces, }; |