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author | Matt Turner <[email protected]> | 2018-12-10 11:50:55 -0800 |
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committer | Matt Turner <[email protected]> | 2019-01-09 16:42:41 -0800 |
commit | 18b4e87370d3ebb9d7dbb51e58b2da1b64a2227f (patch) | |
tree | 6ea309c61701b55ce689a9041a7b80999785481e /src/mesa/drivers/dri/i965/brw_wm.h | |
parent | 622d4291287b8dfad612b92945abd39e767a7b15 (diff) |
intel/compiler: Heap-allocate temporary storage
Shaders containing software implementations of double-precision
operations can be very large such that we cannot stack-allocate
an array of grf_count*16.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.h')
0 files changed, 0 insertions, 0 deletions