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authorTimothy Arceri <[email protected]>2016-10-27 15:59:46 +1100
committerTimothy Arceri <[email protected]>2016-11-17 12:52:24 +1100
commitba40c8b03cb5250af771c50ff785bd5ec293e3c1 (patch)
treed352313b0489781f196bbf1d565d38345c423563 /src/mesa/drivers/dri/i965/brw_wm.c
parent9c2042f2ce4c6f8746153138692fb06954ec2ed7 (diff)
i965: get num_images from shader_info rather than gl_linked_shader
This is a step towards freeing gl_linked_shader after linking. Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 14ecaa85871..e6f68c46f8b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -107,8 +107,7 @@ brw_codegen_wm_prog(struct brw_context *brw,
* by the state cache.
*/
int param_count = fp->program.nir->num_uniforms / 4;
- if (fs)
- prog_data.base.nr_image_params = fs->base.NumImages;
+ prog_data.base.nr_image_params = fp->program.info.num_images;
/* The backend also sometimes adds params for texture size. */
param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
prog_data.base.param =