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author | Jason Ekstrand <[email protected]> | 2015-09-30 11:46:36 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-02 14:19:39 -0700 |
commit | 58cea0c2b63db236e6efcae930c5fb936181c2a9 (patch) | |
tree | cda2d08efca43a70b53f6d732bb2cb1fb3945037 /src/mesa/drivers/dri/i965/brw_vs_state.c | |
parent | 5609e0d7b41e861a3359991e8d0f2053b255fc31 (diff) |
i965/shader: Pull setup_image_uniform_values out of backend_shader
I tried to do this once before but Curro pointed out that having it in
backend_shader meant it could use the setup_vec4_uniform_values helper
which did different things in vec4 and fs. Now the setup_uniform_values
function differs only by an assert in the two backends so there's no real
good reason to be using it anymore.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs_state.c')
0 files changed, 0 insertions, 0 deletions