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authorKenneth Graunke <[email protected]>2015-06-29 21:58:47 -0700
committerKenneth Graunke <[email protected]>2015-07-09 17:06:16 -0700
commit0163c99e8f6959b5d6c7a937a322127cfdf9315f (patch)
tree55c933fd1210a26ee0aa50625e0ff41025503ad9 /src/mesa/drivers/dri/i965/brw_vs.h
parent308c0bf74307af0f3385cdcbb00aa0534ec3e5da (diff)
i965/vec4: Plumb log_data through so the backend_shader field gets set.
Jason plumbed this through a while back in the FS backend, but apparently we were just passing NULL in the vec4 backend. This patch passes brw in as intended. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index 61f9b006a58..a15cba0b42c 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -91,6 +91,7 @@ class vec4_vs_visitor : public vec4_visitor
{
public:
vec4_vs_visitor(const struct brw_compiler *compiler,
+ void *log_data,
struct brw_vs_compile *vs_compile,
struct brw_vs_prog_data *vs_prog_data,
struct gl_shader_program *prog,