aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_vs.c
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2014-12-01 01:01:02 -0800
committerKenneth Graunke <[email protected]>2014-12-02 17:00:26 -0800
commitafd605f3461462ba1b9f522b079ff5a03e7ab55c (patch)
treeac5782d37e551f50c51d956d17b1584ffc9c1e4f /src/mesa/drivers/dri/i965/brw_vs.c
parent169b6c1955deee7333d61f9ff149b7124bdea7d1 (diff)
i965: Make vertex color clamp handling code VS specific.
Vertex color clamping only applies to gl_[Secondary]{Front,Back}Color, which are compatibility-only built-in varyings. We only support GS in core profile, so they can't exist in geometry shaders. We can drop several dirty bits from the GS program key - they're unnecessary for a core profile implementation. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 798d975b1e7..e5de3c20d2f 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -380,7 +380,7 @@ brw_vs_debug_recompile(struct brw_context *brw,
found |= key_debug(brw, "PointCoord replace",
old_key->point_coord_replace, key->point_coord_replace);
found |= key_debug(brw, "vertex color clamping",
- old_key->base.clamp_vertex_color, key->base.clamp_vertex_color);
+ old_key->clamp_vertex_color, key->clamp_vertex_color);
found |= brw_debug_recompile_sampler_key(brw, &old_key->base.tex,
&key->base.tex);
@@ -432,7 +432,7 @@ static void brw_upload_vs_prog(struct brw_context *brw)
}
/* _NEW_LIGHT | _NEW_BUFFERS */
- key.base.clamp_vertex_color = ctx->Light._ClampVertexColor;
+ key.clamp_vertex_color = ctx->Light._ClampVertexColor;
/* _NEW_POINT */
if (brw->gen < 6 && ctx->Point.PointSprite) {
@@ -541,6 +541,7 @@ brw_vs_precompile(struct gl_context *ctx,
memset(&key, 0, sizeof(key));
brw_vec4_setup_prog_key_for_precompile(ctx, &key.base, bvp->id, &vp->Base);
+ key.clamp_vertex_color = ctx->API == API_OPENGL_COMPAT;
success = do_vs_prog(brw, shader_prog, bvp, &key);