diff options
author | Jason Ekstrand <[email protected]> | 2015-06-19 14:46:03 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-06-23 15:33:16 -0700 |
commit | c7893dc3c590b86787d8118e3920debaea3f16da (patch) | |
tree | e347e8de39fbb73cd208e8688499733cd6b6455e /src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | |
parent | 6e255a3299c9ec5208cb5519b5da2edb0ce2972b (diff) |
i965: Use a single index per shader for shader_time.
Previously, each shader took 3 shader time indices which were potentially
at arbirary points in the shader time buffer. Now, each shader gets a
single index which refers to 3 consecutive locations in the buffer. This
simplifies some of the logic at the cost of having a magic 3 a few places.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 669f76973ea..5ae572b4c41 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -3688,9 +3688,7 @@ vec4_visitor::vec4_visitor(struct brw_context *brw, gl_shader_stage stage, void *mem_ctx, bool no_spills, - shader_time_shader_type st_base, - shader_time_shader_type st_written, - shader_time_shader_type st_reset) + shader_time_shader_type st_type) : backend_shader(brw, mem_ctx, shader_prog, prog, &prog_data->base, stage), c(c), key(key), @@ -3700,9 +3698,7 @@ vec4_visitor::vec4_visitor(struct brw_context *brw, first_non_payload_grf(0), need_all_constants_in_pull_buffer(false), no_spills(no_spills), - st_base(st_base), - st_written(st_written), - st_reset(st_reset) + st_type(st_type) { this->failed = false; |