diff options
author | Paul Berry <[email protected]> | 2013-02-17 09:09:45 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-04-11 09:25:25 -0700 |
commit | 5743bea0ba1eda07be831d95c5b7729f9ba98a92 (patch) | |
tree | b4affcd4a1f0c8d6561f30235e1f011c1e385298 /src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | |
parent | 0ce95222aff64a316b95c67ef427901ffbe3e061 (diff) |
i965/vs: move VS-specific data members to vs_vec4_visitor.
This patch moves the following data structures from vec4_visitor to
vec4_vs_visitor, since they contain VS-specific data:
- struct brw_vs_compile *c (renamed to vs_compile)
- struct brw_vs_prog_data *prog_data (renamed to vs_prog_data)
- src_reg *vp_temp_regs
- src_reg vp_addr_reg
Since brw_vs_compile and brw_vs_prog_data also contain vec4-generic
data, the following pointers are added to the base class, to allow it
to access the vec4-generic portions of these data structures:
- struct brw_vec4_compile *c
- struct brw_vec4_prog_key *key
- struct brw_vec4_prog_data *prog_data
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
v2: Use shorter names in the base class and longer names in the
derived class.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 84 |
1 files changed, 45 insertions, 39 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 41d41e17366..40e16156005 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -605,12 +605,12 @@ vec4_visitor::setup_uniform_values(ir_variable *ir) int i; for (i = 0; i < uniform_vector_size[uniforms]; i++) { - prog_data->base.param[uniforms * 4 + i] = &components->f; + prog_data->param[uniforms * 4 + i] = &components->f; components++; } for (; i < 4; i++) { static float zero = 0; - prog_data->base.param[uniforms * 4 + i] = &zero; + prog_data->param[uniforms * 4 + i] = &zero; } uniforms++; @@ -632,14 +632,14 @@ vec4_visitor::setup_uniform_clipplane_values() */ int compacted_clipplane_index = 0; for (int i = 0; i < MAX_CLIP_PLANES; ++i) { - if (!(c->key.base.userclip_planes_enabled_gen_4_5 & (1 << i))) + if (!(key->userclip_planes_enabled_gen_4_5 & (1 << i))) continue; this->uniform_vector_size[this->uniforms] = 4; this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms); this->userplane[compacted_clipplane_index].type = BRW_REGISTER_TYPE_F; for (int j = 0; j < 4; ++j) { - prog_data->base.param[this->uniforms * 4 + j] = &clip_planes[i][j]; + prog_data->param[this->uniforms * 4 + j] = &clip_planes[i][j]; } ++compacted_clipplane_index; ++this->uniforms; @@ -648,12 +648,12 @@ vec4_visitor::setup_uniform_clipplane_values() /* In Gen6 and later, we don't compact clip planes, because this * simplifies the implementation of gl_ClipDistance. */ - for (int i = 0; i < c->key.base.nr_userclip_plane_consts; ++i) { + for (int i = 0; i < key->nr_userclip_plane_consts; ++i) { this->uniform_vector_size[this->uniforms] = 4; this->userplane[i] = dst_reg(UNIFORM, this->uniforms); this->userplane[i].type = BRW_REGISTER_TYPE_F; for (int j = 0; j < 4; ++j) { - prog_data->base.param[this->uniforms * 4 + j] = &clip_planes[i][j]; + prog_data->param[this->uniforms * 4 + j] = &clip_planes[i][j]; } ++this->uniforms; } @@ -689,7 +689,7 @@ vec4_visitor::setup_builtin_uniform_values(ir_variable *ir) int swiz = GET_SWZ(slots[i].swizzle, j); last_swiz = swiz; - prog_data->base.param[this->uniforms * 4 + j] = &values[swiz]; + prog_data->param[this->uniforms * 4 + j] = &values[swiz]; if (swiz <= last_swiz) this->uniform_vector_size[this->uniforms]++; } @@ -909,8 +909,8 @@ vec4_vs_visitor::emit_prolog() dst_reg es3_normalize_factor; for (int i = 0; i < VERT_ATTRIB_MAX; i++) { - if (prog_data->inputs_read & BITFIELD64_BIT(i)) { - uint8_t wa_flags = c->key.gl_attrib_wa_flags[i]; + if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) { + uint8_t wa_flags = vs_compile->key.gl_attrib_wa_flags[i]; dst_reg reg(ATTR, i); dst_reg reg_d = reg; reg_d.type = BRW_REGISTER_TYPE_D; @@ -1024,7 +1024,7 @@ vec4_vs_visitor::make_reg_for_system_value(ir_variable *ir) * it VERT_ATTRIB_MAX, which setup_attributes() picks up on. */ dst_reg *reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX); - prog_data->uses_vertexid = true; + vs_prog_data->uses_vertexid = true; switch (ir->location) { case SYSTEM_VALUE_VERTEX_ID: @@ -2304,7 +2304,7 @@ vec4_visitor::visit(ir_texture *ir) void vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler) { - int s = c->key.base.tex.swizzles[sampler]; + int s = key->tex.swizzles[sampler]; this->result = src_reg(this, ir->type); dst_reg swizzled_result(this->result); @@ -2418,8 +2418,8 @@ void vec4_visitor::emit_psiz_and_flags(struct brw_reg reg) { if (intel->gen < 6 && - ((prog_data->base.vue_map.slots_valid & VARYING_BIT_PSIZ) || - c->key.base.userclip_active || brw->has_negative_rhw_bug)) { + ((prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) || + key->userclip_active || brw->has_negative_rhw_bug)) { dst_reg header1 = dst_reg(this, glsl_type::uvec4_type); dst_reg header1_w = header1; header1_w.writemask = WRITEMASK_W; @@ -2427,7 +2427,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg) emit(MOV(header1, 0u)); - if (prog_data->base.vue_map.slots_valid & VARYING_BIT_PSIZ) { + if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) { src_reg psiz = src_reg(output_reg[VARYING_SLOT_PSIZ]); current_annotation = "Point size"; @@ -2436,7 +2436,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg) } current_annotation = "Clipping flags"; - for (i = 0; i < c->key.base.nr_userclip_plane_consts; i++) { + for (i = 0; i < key->nr_userclip_plane_consts; i++) { vec4_instruction *inst; inst = emit(DP4(dst_null_f(), src_reg(output_reg[VARYING_SLOT_POS]), @@ -2472,7 +2472,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg) emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u)); } else { emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0))); - if (prog_data->base.vue_map.slots_valid & VARYING_BIT_PSIZ) { + if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) { emit(MOV(brw_writemask(reg, WRITEMASK_W), src_reg(output_reg[VARYING_SLOT_PSIZ]))); } @@ -2503,11 +2503,11 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset) * if the user wrote to it; otherwise we use gl_Position. */ gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX; - if (!(prog_data->base.vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) { + if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) { clip_vertex = VARYING_SLOT_POS; } - for (int i = 0; i + offset < c->key.base.nr_userclip_plane_consts && i < 4; + for (int i = 0; i + offset < key->nr_userclip_plane_consts && i < 4; ++i) { emit(DP4(dst_reg(brw_writemask(reg, 1 << i)), src_reg(output_reg[clip_vertex]), @@ -2528,7 +2528,7 @@ vec4_visitor::emit_generic_urb_slot(dst_reg reg, int varying) varying == VARYING_SLOT_COL1 || varying == VARYING_SLOT_BFC0 || varying == VARYING_SLOT_BFC1) && - c->key.base.clamp_vertex_color) { + key->clamp_vertex_color) { inst->saturate = true; } } @@ -2557,7 +2557,7 @@ vec4_visitor::emit_urb_slot(int mrf, int varying) break; case VARYING_SLOT_CLIP_DIST0: case VARYING_SLOT_CLIP_DIST1: - if (this->c->key.base.uses_clip_distance) { + if (this->key->uses_clip_distance) { emit_generic_urb_slot(reg, varying); } else { current_annotation = "user clip distances"; @@ -2642,8 +2642,8 @@ vec4_vs_visitor::emit_thread_end() /* Set up the VUE data for the first URB write */ int slot; - for (slot = 0; slot < prog_data->base.vue_map.num_slots; ++slot) { - emit_urb_slot(mrf++, prog_data->base.vue_map.slot_to_varying[slot]); + for (slot = 0; slot < prog_data->vue_map.num_slots; ++slot) { + emit_urb_slot(mrf++, prog_data->vue_map.slot_to_varying[slot]); /* If this was max_usable_mrf, we can't fit anything more into this URB * WRITE. @@ -2654,7 +2654,7 @@ vec4_vs_visitor::emit_thread_end() } } - bool eot = slot >= prog_data->base.vue_map.num_slots; + bool eot = slot >= prog_data->vue_map.num_slots; if (eot) { if (INTEL_DEBUG & DEBUG_SHADER_TIME) emit_shader_time_end(); @@ -2669,10 +2669,10 @@ vec4_vs_visitor::emit_thread_end() if (!inst->eot) { mrf = base_mrf + 1; - for (; slot < prog_data->base.vue_map.num_slots; ++slot) { + for (; slot < prog_data->vue_map.num_slots; ++slot) { assert(mrf < max_usable_mrf); - emit_urb_slot(mrf++, prog_data->base.vue_map.slot_to_varying[slot]); + emit_urb_slot(mrf++, prog_data->vue_map.slot_to_varying[slot]); } if (INTEL_DEBUG & DEBUG_SHADER_TIME) @@ -2829,8 +2829,8 @@ vec4_visitor::move_grf_array_access_to_scratch() if (inst->dst.file == GRF && inst->dst.reladdr && scratch_loc[inst->dst.reg] == -1) { - scratch_loc[inst->dst.reg] = c->base.last_scratch; - c->base.last_scratch += this->virtual_grf_sizes[inst->dst.reg]; + scratch_loc[inst->dst.reg] = c->last_scratch; + c->last_scratch += this->virtual_grf_sizes[inst->dst.reg]; } for (int i = 0 ; i < 3; i++) { @@ -2838,8 +2838,8 @@ vec4_visitor::move_grf_array_access_to_scratch() if (src->file == GRF && src->reladdr && scratch_loc[src->reg] == -1) { - scratch_loc[src->reg] = c->base.last_scratch; - c->base.last_scratch += this->virtual_grf_sizes[src->reg]; + scratch_loc[src->reg] = c->last_scratch; + c->last_scratch += this->virtual_grf_sizes[src->reg]; } } } @@ -2948,12 +2948,12 @@ vec4_visitor::move_uniform_array_access_to_pull_constants() * add it. */ if (pull_constant_loc[uniform] == -1) { - const float **values = &prog_data->base.param[uniform * 4]; + const float **values = &prog_data->param[uniform * 4]; - pull_constant_loc[uniform] = prog_data->base.nr_pull_params / 4; + pull_constant_loc[uniform] = prog_data->nr_pull_params / 4; for (int j = 0; j < uniform_size[uniform] * 4; j++) { - prog_data->base.pull_param[prog_data->base.nr_pull_params++] + prog_data->pull_param[prog_data->nr_pull_params++] = values[j]; } } @@ -2995,13 +2995,14 @@ vec4_visitor::resolve_ud_negate(src_reg *reg) } vec4_visitor::vec4_visitor(struct brw_context *brw, - struct brw_vs_compile *c, - struct brw_vs_prog_data *prog_data, + struct brw_vec4_compile *c, + struct gl_program *prog, + const struct brw_vec4_prog_key *key, + struct brw_vec4_prog_data *prog_data, struct gl_shader_program *shader_prog, struct brw_shader *shader, void *mem_ctx) { - this->c = c; this->brw = brw; this->intel = &brw->intel; this->ctx = &intel->ctx; @@ -3016,7 +3017,8 @@ vec4_visitor::vec4_visitor(struct brw_context *brw, memset(this->output_reg_annotation, 0, sizeof(this->output_reg_annotation)); this->c = c; - this->prog = &c->vp->program.Base; + this->prog = prog; + this->key = key; this->prog_data = prog_data; this->variable_ht = hash_table_ctor(0, @@ -3044,12 +3046,16 @@ vec4_visitor::~vec4_visitor() vec4_vs_visitor::vec4_vs_visitor(struct brw_context *brw, - struct brw_vs_compile *c, - struct brw_vs_prog_data *prog_data, + struct brw_vs_compile *vs_compile, + struct brw_vs_prog_data *vs_prog_data, struct gl_shader_program *prog, struct brw_shader *shader, void *mem_ctx) - : vec4_visitor(brw, c, prog_data, prog, shader, mem_ctx) + : vec4_visitor(brw, &vs_compile->base, &vs_compile->vp->program.Base, + &vs_compile->key.base, &vs_prog_data->base, prog, shader, + mem_ctx), + vs_compile(vs_compile), + vs_prog_data(vs_prog_data) { } |