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author | Kenneth Graunke <[email protected]> | 2015-03-12 10:43:23 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-07-09 16:56:35 -0700 |
commit | 308c0bf74307af0f3385cdcbb00aa0534ec3e5da (patch) | |
tree | 3412536e60be7df3ddeade815792982209da8924 /src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | |
parent | 04a57a7ee92403a1d9e01eada69f1ab133fc0b47 (diff) |
i965: Switch on shader stage in nir_setup_outputs().
Adding new shader stages to a switch statement is less confusing than an
if-else-if ladder where all but the first case are fragment shader
specific (but don't claim to be).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp')
0 files changed, 0 insertions, 0 deletions