diff options
author | Kenneth Graunke <[email protected]> | 2015-08-27 23:49:03 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-09-03 22:31:03 -0700 |
commit | 014b90221ad5cf833bfdd55b0336771d209f0f1d (patch) | |
tree | d7a23e19ddacb406048e6e3d49ff409cda4540b6 /src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | |
parent | 082b7f1876095f32578720f30fdc35771b2b3e0a (diff) |
i965: Move legacy clip plane handling to vec4_vs_visitor.
This is now only used for the vertex shader, so it makes sense to get it
out of any paths run by the geometry shader.
Instead of passing the gl_clip_plane array into the run() method (which
is shared among all subclasses), we add it as a vec4_vs_visitor
constructor parameter. This eliminates the bogus NULL parameter in the
GS case.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 4d3d28164b5..978d28c05ff 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -755,22 +755,6 @@ vec4_visitor::setup_uniform_values(ir_variable *ir) } } -void -vec4_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes) -{ - for (int i = 0; i < key->nr_userclip_plane_consts; ++i) { - assert(this->uniforms < uniform_array_size); - this->uniform_vector_size[this->uniforms] = 4; - this->userplane[i] = dst_reg(UNIFORM, this->uniforms); - this->userplane[i].type = BRW_REGISTER_TYPE_F; - for (int j = 0; j < 4; ++j) { - stage_prog_data->param[this->uniforms * 4 + j] = - (gl_constant_value *) &clip_planes[i][j]; - } - ++this->uniforms; - } -} - /* Our support for builtin uniforms is even scarier than non-builtin. * It sits on top of the PROG_STATE_VAR parameters that are * automatically updated from GL context state. @@ -3203,35 +3187,6 @@ vec4_visitor::emit_psiz_and_flags(dst_reg reg) } } -void -vec4_visitor::emit_clip_distances(dst_reg reg, int offset) -{ - /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables): - * - * "If a linked set of shaders forming the vertex stage contains no - * static write to gl_ClipVertex or gl_ClipDistance, but the - * application has requested clipping against user clip planes through - * the API, then the coordinate written to gl_Position is used for - * comparison against the user clip planes." - * - * This function is only called if the shader didn't write to - * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping - * if the user wrote to it; otherwise we use gl_Position. - */ - gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX; - if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) { - clip_vertex = VARYING_SLOT_POS; - } - - for (int i = 0; i + offset < key->nr_userclip_plane_consts && i < 4; - ++i) { - reg.writemask = 1 << i; - emit(DP4(reg, - src_reg(output_reg[clip_vertex]), - src_reg(this->userplane[i + offset]))); - } -} - vec4_instruction * vec4_visitor::emit_generic_urb_slot(dst_reg reg, int varying) { @@ -3354,17 +3309,6 @@ vec4_visitor::emit_vertex() emit_ndc_computation(); } - /* Lower legacy ff and ClipVertex clipping to clip distances */ - if (key->nr_userclip_plane_consts > 0) { - current_annotation = "user clip distances"; - - output_reg[VARYING_SLOT_CLIP_DIST0] = dst_reg(this, glsl_type::vec4_type); - output_reg[VARYING_SLOT_CLIP_DIST1] = dst_reg(this, glsl_type::vec4_type); - - emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST0], 0); - emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST1], 4); - } - /* We may need to split this up into several URB writes, so do them in a * loop. */ |