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authorSamuel Iglesias Gonsalvez <[email protected]>2015-09-11 12:29:37 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-29 10:03:47 +0200
commit6668eb5a451c43ac78a784711cf239fdf7ca75ef (patch)
tree7aa0ccde2859f251a99ea65d12554cd36ab6eaa0 /src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
parent38004eb17ce9663a4343bae4e783e97e73596e9c (diff)
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Because it counts shader storage blocks too. v2: - Use NumBufferInterfaceBlocks instead (Jordan). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_nir.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_nir.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index 2d2e5753eff..94906d2e705 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -592,7 +592,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
- shader_prog->NumUniformBlocks - 1);
+ shader_prog->NumBufferInterfaceBlocks - 1);
}
/* Offset */
@@ -739,7 +739,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
- shader_prog->NumUniformBlocks - 1);
+ shader_prog->NumBufferInterfaceBlocks - 1);
}
src_reg offset_reg = src_reg(this, glsl_type::uint_type);
@@ -889,7 +889,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
- shader_prog->NumUniformBlocks - 1);
+ shader_prog->NumBufferInterfaceBlocks - 1);
}
unsigned const_offset = instr->const_index[0];
@@ -950,7 +950,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
- shader_prog->NumUniformBlocks - 1);
+ shader_prog->NumBufferInterfaceBlocks - 1);
}
src_reg offset = get_nir_src(instr->src[1], 1);