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authorJason Ekstrand <[email protected]>2015-11-23 21:39:15 -0800
committerJason Ekstrand <[email protected]>2016-04-15 14:04:38 -0700
commitaaac8a18904f44e93a2223c93727086358d6a655 (patch)
tree6ffa782045c9f78180e704e81058e9278297e469 /src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
parent61ee5e62a2beeb2e405ff3aa5e3eb26d1bf5437d (diff)
i965/vec4: Add support for SHADER_OPCODE_MOV_INDIRECT
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_generator.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_generator.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index 8409e820f09..4b44c3a63a7 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -1399,6 +1399,69 @@ generate_set_simd4x2_header_gen9(struct brw_codegen *p,
}
static void
+generate_mov_indirect(struct brw_codegen *p,
+ vec4_instruction *inst,
+ struct brw_reg dst, struct brw_reg reg,
+ struct brw_reg indirect, struct brw_reg length)
+{
+ assert(indirect.type == BRW_REGISTER_TYPE_UD);
+ assert(p->devinfo->gen >= 6);
+
+ unsigned imm_byte_offset = reg.nr * REG_SIZE + reg.subnr * (REG_SIZE / 2);
+
+ /* This instruction acts in align1 mode */
+ assert(dst.writemask == WRITEMASK_XYZW);
+
+ if (indirect.file == BRW_IMMEDIATE_VALUE) {
+ imm_byte_offset += indirect.ud;
+
+ reg.nr = imm_byte_offset / REG_SIZE;
+ reg.subnr = (imm_byte_offset / (REG_SIZE / 2)) % 2;
+ unsigned shift = (imm_byte_offset / 4) % 4;
+ reg.swizzle += BRW_SWIZZLE4(shift, shift, shift, shift);
+
+ brw_MOV(p, dst, reg);
+ } else {
+ brw_push_insn_state(p);
+ brw_set_default_access_mode(p, BRW_ALIGN_1);
+ brw_set_default_mask_control(p, BRW_MASK_DISABLE);
+
+ struct brw_reg addr = vec8(brw_address_reg(0));
+
+ /* We need to move the indirect value into the address register. In
+ * order to make things make some sense, we want to respect at least the
+ * X component of the swizzle. In order to do that, we need to convert
+ * the subnr (probably 0) to an align1 subnr and add in the swizzle.
+ */
+ assert(brw_is_single_value_swizzle(indirect.swizzle));
+ indirect.subnr = (indirect.subnr * 4 + BRW_GET_SWZ(indirect.swizzle, 0));
+
+ /* We then use a region of <8,4,0>:uw to pick off the first 2 bytes of
+ * the indirect and splat it out to all four channels of the given half
+ * of a0.
+ */
+ indirect.subnr *= 2;
+ indirect = stride(retype(indirect, BRW_REGISTER_TYPE_UW), 8, 4, 0);
+ brw_ADD(p, addr, indirect, brw_imm_uw(imm_byte_offset));
+
+ /* Now we need to incorporate the swizzle from the source register */
+ if (reg.swizzle != BRW_SWIZZLE_XXXX) {
+ uint32_t uv_swiz = BRW_GET_SWZ(reg.swizzle, 0) << 2 |
+ BRW_GET_SWZ(reg.swizzle, 1) << 6 |
+ BRW_GET_SWZ(reg.swizzle, 2) << 10 |
+ BRW_GET_SWZ(reg.swizzle, 3) << 14;
+ uv_swiz |= uv_swiz << 16;
+
+ brw_ADD(p, addr, addr, brw_imm_uv(uv_swiz));
+ }
+
+ brw_MOV(p, dst, retype(brw_VxH_indirect(0, 0), reg.type));
+
+ brw_pop_insn_state(p);
+ }
+}
+
+static void
generate_code(struct brw_codegen *p,
const struct brw_compiler *compiler,
void *log_data,
@@ -1946,6 +2009,10 @@ generate_code(struct brw_codegen *p,
brw_WAIT(p);
break;
+ case SHADER_OPCODE_MOV_INDIRECT:
+ generate_mov_indirect(p, inst, dst, src[0], src[1], src[2]);
+ break;
+
default:
unreachable("Unsupported opcode");
}