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authorJason Ekstrand <[email protected]>2015-05-20 09:44:01 -0700
committerJason Ekstrand <[email protected]>2015-05-28 17:07:00 -0700
commit99cb4233205edcfa1a1e2967eef7bb16ff19bec4 (patch)
tree859167ee975d96a09bbb3eb3589fec46c2695b47 /src/mesa/drivers/dri/i965/brw_vec4.h
parent1ca60de4c00e864bffbee8265f631b2267c8ea29 (diff)
i965: Rename backend_visitor to backend_shader
The backend_shader class really is a representation of a shader. The fact that it inherits from ir_visitor is somewhat immaterial. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 628c6313cc9..f78134339ea 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -73,7 +73,7 @@ class vec4_live_variables;
* Translates either GLSL IR or Mesa IR (for ARB_vertex_program and
* fixed-function) into VS IR.
*/
-class vec4_visitor : public backend_visitor
+class vec4_visitor : public backend_shader
{
public:
vec4_visitor(struct brw_context *brw,