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authorKenneth Graunke <[email protected]>2015-05-10 23:33:30 -0700
committerKenneth Graunke <[email protected]>2015-06-01 12:45:40 -0700
commit9945573d65f4f66d127df7cbb62648889d09a7ed (patch)
tree7e6db6a184129fc163d9f57f3784f22de57d99ee /src/mesa/drivers/dri/i965/brw_vec4.cpp
parentf97166e550f17f69f8de7e51775e745a5218d3e7 (diff)
i965: Drop "Vector Mask Enable" bit from 3DSTATE_GS on Gen8+.
The documentation makes it pretty clear that we shouldn't use this: "Under normal conditions SW shall specify DMask, as the GS stage will provide a Dispatch Mask appropriate to SIMD4x2 or SIMD8 thread execution (as a function of dispatch mode). E.g., for SIMD4x2 execution, the GS stage will generate a Dispatch Mask that is equal to what the EU would use as the Vector Mask. For SIMD8 execution there is no known usage model for use of Vector Mask (as there is for PS shaders)." I also managed to find descriptions of DMask and VMask, in the "State Register" (sr0.2/3) field descriptions: "Dispatch Mask (DMask). This 32-bit field specifies which channels are active at Dispatch time." "Vector Mask (VMask). This 32-bit field contains, for each 4-bit group, the OR of the corresponding 4-bit group in the dispatch mask." SIMD4x2 shaders process one or two vec4 values, with each 4-bit group corresponding to xyzw channel enables (either all on, or all off). Thus, DMask = VMask in SIMD4x2 mode. But in SIMD8 mode, 4-bit groups are meaningless, so it just messes up your values. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4.cpp')
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