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authorPaul Berry <[email protected]>2013-02-17 08:05:52 -0800
committerPaul Berry <[email protected]>2013-04-11 09:25:25 -0700
commit8941f73c7ccb3c6cfa965a19f346e4b6ead6abdb (patch)
tree80d0a6d2b1a434f6341ae4c3e6b1942578050143 /src/mesa/drivers/dri/i965/brw_vec4.cpp
parente9be5a05f70be7cff58b29bff07af71e6d339085 (diff)
i965/vs: Make some vec4_visitor functions virtual.
This patch makes the following vec4_visitor functions virtual, since they will need to be implemented differently for vertex and geometry shaders. Some of the functions are renamed to reflect their generic purpose, rather than their VS-specific behaviour: - setup_attributes - emit_attribute_fixups (renamed to emit_prolog) - emit_vertex_program_code (renamed to emit_program_code) - emit_urb_writes (renamed to emit_thread_end) Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 5164411cc4a..92fa16ac0f2 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1185,7 +1185,7 @@ vec4_visitor::dump_instructions()
}
int
-vec4_visitor::setup_attributes(int payload_reg)
+vec4_vs_visitor::setup_attributes(int payload_reg)
{
int nr_attributes;
int attribute_map[VERT_ATTRIB_MAX + 1];
@@ -1405,7 +1405,7 @@ vec4_visitor::run()
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
emit_shader_time_begin();
- emit_attribute_fixups();
+ emit_prolog();
/* Generate VS IR for main(). (the visitor only descends into
* functions called "main").
@@ -1413,14 +1413,14 @@ vec4_visitor::run()
if (shader) {
visit_instructions(shader->ir);
} else {
- emit_vertex_program_code();
+ emit_program_code();
}
base_ir = NULL;
if (c->key.base.userclip_active && !c->key.base.uses_clip_distance)
setup_uniform_clipplane_values();
- emit_urb_writes();
+ emit_thread_end();
/* Before any optimization, push array accesses out to scratch
* space where we need them to be. This pass may allocate new