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authorAntia Puentes <[email protected]>2015-07-08 16:08:17 +0200
committerJason Ekstrand <[email protected]>2015-08-03 09:40:51 -0700
commit34d162260f513a7eaec12611e3859bb34230cf33 (patch)
tree749ce9922ac148295d99a69118e92cc83d828472 /src/mesa/drivers/dri/i965/brw_vec4.cpp
parent82f2e706bfd646b91bc0b8beecdff4e54b1f7b04 (diff)
i965/vec4: Handle uniform and GRF array access on vertex programs (NIR)
When the NIR-vec4 pass is enabled, handles uniform and GRF array access on ARB_vertex_program like it is done on vertex shaders. When the old IR-vec4 pass is used, emit_program_code() emits pull constant loads directly instead of using relative addressing, hence to call to move_uniform_array_access_to_pull_constants() is not needed and it is enough to call to split_uniform_registers(). The patch also calls to move_grf_array_access_to_scratch() like it is done for shaders, however I suspect this is a no-op for vertex programs and we could remove it. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 88b601a6cca..f18915a8e38 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1760,7 +1760,7 @@ vec4_visitor::run(gl_clip_plane *clip_planes)
* that we have reladdr computations available for CSE, since we'll
* often do repeated subexpressions for those.
*/
- if (shader) {
+ if (shader || use_vec4_nir) {
move_grf_array_access_to_scratch();
move_uniform_array_access_to_pull_constants();
} else {