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authorKenneth Graunke <[email protected]>2014-08-14 22:36:45 -0700
committerKenneth Graunke <[email protected]>2018-02-17 11:26:31 -0800
commitfa8a764b62588420ac789df79ec0ab858b38639f (patch)
tree7715cae140e58ee024faa95de730040b9e4d7407 /src/mesa/drivers/dri/i965/brw_state_upload.c
parenta63c74be851e3d9ddc3bc6ae162346463b1daef3 (diff)
i965: Use absolute addressing for constant buffer 0 on Kernel 4.16+.
By default, 3DSTATE_CONSTANT_* Constant Buffer 0 is relative to dynamic state base address. This makes it unusable for pushing UBOs. There is a bit in the INSTPM register (or CS_DEBUG_MODE2 on Skylake) which controls whether buffer 0 is relative to dynamic state base address, or simply a normal pointer. Setting that gives us full flexibility. This lets us push up to 4 UBO ranges. We can't currently write this on Haswell and earlier, and will need to update the kernel command parser, and then do the whole version checking song and dance. We also need a brand new kernel that supports context isolation - on older kernels, newly created contexts inherit register state from whatever happened to be running. So, setting this would have catastrophic impact on other drivers such as libva, Beignet, or older Mesa. See commit 8ec5a4e4a4a32f4de351c5fc2bf0eb615b6eef1b where we did this once before, but had to revert it in commit 013d33122028f2492da90a03a. Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_state_upload.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 86c12e4d357..d8273aa5734 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -49,6 +49,7 @@ static void
brw_upload_initial_gpu_state(struct brw_context *brw)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
+ const struct brw_compiler *compiler = brw->screen->compiler;
/* On platforms with hardware contexts, we can set our initial GPU state
* right away rather than doing it via state atoms. This saves a small
@@ -115,6 +116,29 @@ brw_upload_initial_gpu_state(struct brw_context *brw)
OUT_BATCH(0);
ADVANCE_BATCH();
}
+
+ /* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so
+ * 3DSTATE_CONSTANT_XS buffer 0 is an absolute address.
+ *
+ * This is only safe on kernels with context isolation support.
+ */
+ if (!compiler->constant_buffer_0_is_relative) {
+ if (devinfo->gen >= 9) {
+ BEGIN_BATCH(3);
+ OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
+ OUT_BATCH(CS_DEBUG_MODE2);
+ OUT_BATCH(REG_MASK(CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) |
+ CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE);
+ ADVANCE_BATCH();
+ } else if (devinfo->gen == 8) {
+ BEGIN_BATCH(3);
+ OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
+ OUT_BATCH(INSTPM);
+ OUT_BATCH(REG_MASK(INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) |
+ INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE);
+ ADVANCE_BATCH();
+ }
+ }
}
static inline const struct brw_tracked_state *