diff options
author | Jason Ekstrand <[email protected]> | 2015-08-19 10:32:32 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-08-25 10:18:27 -0700 |
commit | c56899f41a904762225267cb9c543a0abd901ad5 (patch) | |
tree | 3e018d19740b181fcdb944ee5aead90b50feef1f /src/mesa/drivers/dri/i965/brw_shader.h | |
parent | 8d8b8f58540abbdb8a006a38830a08346a0edf34 (diff) |
i965: Make setup_vec4_uniform_value and _image_uniform_values take an offset
This way they don't implicitly increment the uniforms variable and don't
have to be called in-sequence during uniform setup.
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index 933869a4dce..d449ffa3b1f 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -270,9 +270,11 @@ public: virtual void invalidate_live_intervals() = 0; - virtual void setup_vec4_uniform_value(const gl_constant_value *values, + virtual void setup_vec4_uniform_value(unsigned param_offset, + const gl_constant_value *values, unsigned n) = 0; - void setup_image_uniform_values(const gl_uniform_storage *storage); + void setup_image_uniform_values(unsigned param_offset, + const gl_uniform_storage *storage); }; uint32_t brw_texture_offset(int *offsets, unsigned num_components); |