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authorFrancisco Jerez <[email protected]>2015-05-05 21:07:15 +0300
committerFrancisco Jerez <[email protected]>2015-08-11 15:07:40 +0300
commit4af27145fe2fec6586ce95e80a76cdcbfe933db1 (patch)
tree552fc00ef73a3a5513fcc4ade3e2e9963a942bda /src/mesa/drivers/dri/i965/brw_shader.h
parent84431c1f1d343c85f3b7fa265293a1d245ba9cf3 (diff)
i965: Implement logic to set up and upload an image uniform.
v2: Move the image_params array back to brw_stage_prog_data. Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index 925072f1349..2cc97f24972 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -272,6 +272,7 @@ public:
virtual void setup_vector_uniform_values(const gl_constant_value *values,
unsigned n) = 0;
+ void setup_image_uniform_values(const gl_uniform_storage *storage);
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);