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author | Timothy Arceri <[email protected]> | 2016-07-19 15:13:51 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-07-21 09:10:53 +1000 |
commit | 09e46f99ad465ab253de3fc321f39062cfbe1984 (patch) | |
tree | 7e6e5570c3bda4aa68927caa79fa4cf2b5296c3f /src/mesa/drivers/dri/i965/brw_shader.h | |
parent | 9d503aea069e08cffd57a4d590a6a0ca3b8ae4a2 (diff) |
i965: bring back type_size_vec4_times_4()
We will use this for output varyings. To make component
packing simpler we will just treat all varyings as vec4s.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index dd9eb2d8867..e61c080311e 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -294,6 +294,7 @@ struct gl_linked_shader *brw_new_shader(gl_shader_stage stage); int type_size_scalar(const struct glsl_type *type); int type_size_vec4(const struct glsl_type *type); int type_size_dvec4(const struct glsl_type *type); +int type_size_vec4_times_4(const struct glsl_type *type); int type_size_vs_input(const struct glsl_type *type); unsigned tesslevel_outer_components(GLenum tes_primitive_mode); |