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authorEric Anholt <[email protected]>2007-12-20 11:29:39 -0800
committerEric Anholt <[email protected]>2007-12-20 11:32:55 -0800
commitbea6b5fe5aa3138cec8d057766ae48da4aa57dee (patch)
treee8d284075cce8eaf1afdb8a83d5130a9f20bca64 /src/mesa/drivers/dri/i965/brw_sf_state.c
parent106f3982203377949bd1a232008e4e0f0b9275db (diff)
[965] Enable EXT_framebuffer_object.
To do so, merge the remainnig necessary code from the buffers, blit, span, and screen code to shared, and replace it with those.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_sf_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c30
1 files changed, 24 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index 6c085a1dbf7..e1304d31440 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -35,26 +35,44 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "macros.h"
+#include "intel_fbo.h"
static void upload_sf_vp(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport sfv;
+ struct intel_renderbuffer *irb =
+ intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
+ GLfloat y_scale, y_bias;
memset(&sfv, 0, sizeof(sfv));
+ if (ctx->DrawBuffer->Name) {
+ /* User-created FBO */
+ if (irb && !irb->RenderToTexture) {
+ y_scale = -1.0;
+ y_bias = ctx->DrawBuffer->Height;
+ } else {
+ y_scale = 1.0;
+ y_bias = 0;
+ }
+ } else {
+ y_scale = -1.0;
+ y_bias = ctx->DrawBuffer->Height;
+ }
+
/* _NEW_VIEWPORT, BRW_NEW_METAOPS */
if (!brw->metaops.active) {
const GLfloat *v = ctx->Viewport._WindowMap.m;
- sfv.viewport.m00 = v[MAT_SX];
- sfv.viewport.m11 = - v[MAT_SY];
- sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
- sfv.viewport.m30 = v[MAT_TX];
- sfv.viewport.m31 = - v[MAT_TY] + ctx->DrawBuffer->Height;
- sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
+ sfv.viewport.m00 = v[MAT_SX];
+ sfv.viewport.m11 = v[MAT_SY] * y_scale;
+ sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
+ sfv.viewport.m30 = v[MAT_TX];
+ sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
+ sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
} else {
sfv.viewport.m00 = 1;
sfv.viewport.m11 = - 1;