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authorTopi Pohjolainen <[email protected]>2015-04-02 12:45:02 +0300
committerTopi Pohjolainen <[email protected]>2015-04-30 00:28:47 +0300
commit02dbc79297203a063b91e6b5a0b81bda8aa48c19 (patch)
treeeb96e0bec1705e8c0db433d21e4599a59e658caa /src/mesa/drivers/dri/i965/brw_sampler_state.c
parent47f32cb50d19145ed502e1fccd949d931c0cd392 (diff)
i965: Refactor sampler state setup
v2 (Matt): Moved * to the name. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_sampler_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_sampler_state.c60
1 files changed, 38 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sampler_state.c b/src/mesa/drivers/dri/i965/brw_sampler_state.c
index c78e2e3cc8e..22ccbfe8461 100644
--- a/src/mesa/drivers/dri/i965/brw_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sampler_state.c
@@ -375,21 +375,16 @@ upload_default_color(struct brw_context *brw,
* Sets the sampler state for a single unit based off of the sampler key
* entry.
*/
-static void
+void
brw_update_sampler_state(struct brw_context *brw,
- int unit,
+ GLenum target, bool tex_cube_map_seamless,
+ GLfloat tex_unit_lod_bias,
+ mesa_format format, GLenum base_format,
+ bool is_integer_format,
+ const struct gl_sampler_object *sampler,
uint32_t *sampler_state,
uint32_t batch_offset_for_sampler_state)
{
- struct gl_context *ctx = &brw->ctx;
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- const struct gl_texture_object *texObj = texUnit->_Current;
- const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
-
- /* These don't use samplers at all. */
- if (texObj->Target == GL_TEXTURE_BUFFER)
- return;
-
unsigned min_filter, mag_filter, mip_filter;
/* Select min and mip filters. */
@@ -459,12 +454,12 @@ brw_update_sampler_state(struct brw_context *brw,
unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
- if (texObj->Target == GL_TEXTURE_CUBE_MAP ||
- texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+ if (target == GL_TEXTURE_CUBE_MAP ||
+ target == GL_TEXTURE_CUBE_MAP_ARRAY) {
/* Cube maps must use the same wrap mode for all three coordinate
* dimensions. Prior to Haswell, only CUBE and CLAMP are valid.
*/
- if ((ctx->Texture.CubeMapSeamless || sampler->CubeMapSeamless) &&
+ if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
(sampler->MinFilter != GL_NEAREST ||
sampler->MagFilter != GL_NEAREST)) {
wrap_s = BRW_TEXCOORDMODE_CUBE;
@@ -475,7 +470,7 @@ brw_update_sampler_state(struct brw_context *brw,
wrap_t = BRW_TEXCOORDMODE_CLAMP;
wrap_r = BRW_TEXCOORDMODE_CLAMP;
}
- } else if (texObj->Target == GL_TEXTURE_1D) {
+ } else if (target == GL_TEXTURE_1D) {
/* There's a bug in 1D texture sampling - it actually pays
* attention to the wrap_t value, though it should not.
* Override the wrap_t value here to GL_REPEAT to keep
@@ -495,7 +490,7 @@ brw_update_sampler_state(struct brw_context *brw,
const unsigned min_lod = U_FIXED(CLAMP(sampler->MinLod, 0, 13), lod_bits);
const unsigned max_lod = U_FIXED(CLAMP(sampler->MaxLod, 0, 13), lod_bits);
const int lod_bias =
- S_FIXED(CLAMP(texUnit->LodBias + sampler->LodBias, -16, 15), lod_bits);
+ S_FIXED(CLAMP(tex_unit_lod_bias + sampler->LodBias, -16, 15), lod_bits);
const unsigned base_level = U_FIXED(0, 1);
/* Upload the border color if necessary. If not, just point it at
@@ -506,14 +501,12 @@ brw_update_sampler_state(struct brw_context *brw,
if (wrap_mode_needs_border_color(wrap_s) ||
wrap_mode_needs_border_color(wrap_t) ||
wrap_mode_needs_border_color(wrap_r)) {
- const struct gl_texture_image *first_image =
- texObj->Image[0][texObj->BaseLevel];
upload_default_color(brw, sampler,
- first_image->TexFormat, first_image->_BaseFormat,
- texObj->_IsIntegerFormat, &border_color_offset);
+ format, base_format, is_integer_format,
+ &border_color_offset);
}
- const bool non_normalized_coords = texObj->Target == GL_TEXTURE_RECTANGLE;
+ const bool non_normalized_coords = target == GL_TEXTURE_RECTANGLE;
brw_emit_sampler_state(brw,
sampler_state,
@@ -528,6 +521,29 @@ brw_update_sampler_state(struct brw_context *brw,
border_color_offset);
}
+static void
+update_sampler_state(struct brw_context *brw,
+ int unit,
+ uint32_t *sampler_state,
+ uint32_t batch_offset_for_sampler_state)
+{
+ struct gl_context *ctx = &brw->ctx;
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
+
+ /* These don't use samplers at all. */
+ if (texObj->Target == GL_TEXTURE_BUFFER)
+ return;
+
+ struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
+ brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless,
+ texUnit->LodBias,
+ firstImage->TexFormat, firstImage->_BaseFormat,
+ texObj->_IsIntegerFormat,
+ sampler,
+ sampler_state, batch_offset_for_sampler_state);
+}
static void
brw_upload_sampler_state_table(struct brw_context *brw,
@@ -557,7 +573,7 @@ brw_upload_sampler_state_table(struct brw_context *brw,
if (SamplersUsed & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
if (ctx->Texture.Unit[unit]._Current) {
- brw_update_sampler_state(brw, unit, sampler_state,
+ update_sampler_state(brw, unit, sampler_state,
batch_offset_for_sampler_state);
}
}