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authorKristian Høgsberg <[email protected]>2014-11-25 14:29:48 -0800
committerKristian Høgsberg <[email protected]>2014-12-10 12:29:16 -0800
commitbf2307937995212895375d1e258d50207da3d24e (patch)
tree9b00cc4f46bdf8f3bf648fd660cc3799b24fc78c /src/mesa/drivers/dri/i965/brw_program.h
parent3d10f0a98c6169dcf4b1a001e624b489abca8298 (diff)
i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/key
These structs aren't vec4 specific, they are shared by shader stages operating on Vertex URB Entries (VUEs). VUEs are the data structures in the URB that hold vertex data between the pipeline geometry stages. Using vue in the name instead of vec4 makes a lot more sense, especially when we add scalar vertex shader support. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_program.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
index 808fe80f406..eaa7e4e9a79 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -78,7 +78,7 @@ struct brw_sampler_prog_key_data {
};
-struct brw_vec4_prog_key {
+struct brw_vue_prog_key {
unsigned program_string_id;
/**
@@ -98,7 +98,7 @@ struct brw_vec4_prog_key {
/** The program key for Vertex Shaders. */
struct brw_vs_prog_key {
- struct brw_vec4_prog_key base;
+ struct brw_vue_prog_key base;
/*
* Per-attribute workaround flags
@@ -123,7 +123,7 @@ struct brw_vs_prog_key {
/** The program key for Geometry Shaders. */
struct brw_gs_prog_key
{
- struct brw_vec4_prog_key base;
+ struct brw_vue_prog_key base;
uint64_t input_varyings;
};